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Pandion Games

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A member registered Feb 27, 2021 · View creator page →

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We have a print order in and it should arrive before the end of December, but with the holidays and crazy shipping, we can’t guarantee anything right now!

There is! We have both the large and small sized journals available in print here: https://pandiongames.com/products/dungeon-year-design-journal

Hey All! Cozy RPG Reviews is running a solo actual play of Midnight Muscadines and is on Episode 3 now! It’s REALLY good and we highly recommend checking it out!

Great catch! I swear I had fixed those from the list you gave me a while ago! I’ve fixed them and uploaded fresh PDFs.

Hello! Good catch, we just updated the files and page to the 2nd Edition release.

This is so cool! Thank you so much for letting me know. Boar Hunter looks fantastic. As you release your games, let me know and I’ll make sure to add them to the Badger + Coyote games collection!

Hey Benji!

The overhaul kind of fell to the backburner as we ramped up on other games, and I struggled with making the update fit within my vision of what Banda’s Grove is.

My current plan is to rewrite the game to be compatible with our newest game, Midnight Muscadines, after we release it. It will take place within that universes’ Quantum Realm, called the Tapestry. I feel like the system I’ve spent the last 9 months making made for Midnight Muscadines fits with what I was originally trying to do with Banda’s Grove.

The readability issue is valid, though. I’ll look to see if I can tweak that on the current version and get you a better font.

Thank you! I just showed her your comment and it made her day!

Hey Route Scouts! If you think of something cool to add, let us know and we may add it to the game!

And if you find a mistake or something confusing, let us know that too and we’ll get it fixed.

Thank you!!

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Aw! They are definitely guinea pigs in the art. lol

This game was from an era when we needed to use stock art to make games and we had to take some artistic liberties. It is definitely on our list to revisit in the future with custom artwork that’s more accurate!

I’ll do one better: Catalyst Cards are now Pay-What-You-Want!

Well shoot. It looks like gdocs has changed how things work a bit. I’ll need to rethink how to share this template.

For now, here is the direct link to the google drive folder. If you right click the gdoc files and select “Make a Copy” which will copy it over to your account so you can use it!

https://drive.google.com/drive/folders/1mp-WRt8kHuvgQDSdBYoRtz6mefUDPC4K?usp=drive_link

Hey! I think I fixed the permissions on the files. Can you try again and let me know if it’s working?

That would be great! We are planning an update for 2025. You can send us the duplicated and any other feedback to hello@pandiongsmes.com!

I went back and forth on a lot on whether the family members should consume additional food and water and left it out for now. The realistic answer though is YES. They would consume another Food and Water per person per day. Each member could decide to not eat or drink each evening.

But that felt too brutal even for this game. I may add it in as an optional rule.

Thank you! The current release supports the ability to play solo, but doesn’t have a section dedicated to solo specific rules and tools yet, but they’re coming!

Hello! We don’t provide a Microsoft Word file in this template. Are you trying to open the ProjectName.gdoc file? If so, it’s meant to be opened with Google Docs.

Thank you for sharing your story of Maurice! I’m glad you enjoyed Whispers. If you continue their story, I’d love to hear more about their adventures!

Hey! I wouldn’t recommend trying to catch up unless you have a big burst of inspiration. I’d start on the current day and just mark off each time you use the journal. At the end, you still have a full 365 days of making something!

Hi! Banda’s Grove can be with 1 or more players. It has a solo mode and the standard game can be played with someone acting as the Grove Ranger and the other as a Camper.

We think it plays really well with 4 players!

Yeah, not a problem at all! I’m looking forward to seeing what you build. It sounds interesting!

Thank you! I’m glad you’re enjoying it. It sounds like you uncovered quite the story! If you ever post about it, definitely tag me. I’d love to read it and learn more about the cult and the lonely crab god.

For the mechanics: The card draw for the location is only used on the location table and then discarded. Only afterward do you start using the other tables. The idea is that the first card draw is the character arriving at the location, so the investigation hasn’t formally started.

A wonderful game full of all the fear and terror of the original Tooth Fairy folklore. I’m shocked at how much Kat was able to fit into just 24 words!

Definitely check this one out!

Great timing! We were working on some tweaks to the game this morning. I’ve uploaded the print-friendly versions of the character sheets and the books.

The alternative formats zip were the original edition of Badger + Coyote before the recent 2e release.

Congrats! That’s wonderful! I can’t wait to see it. The premise you described sounds wonderful!

Hey Echo River!

This sounds perfect for assigning characters 1 and 2! Character 2 is the one that has a game over mechanic built in. Which character do you think would best fit as the one who would break up the duo if their stat got too high or low?

In the end though, I think either will work!

Hints and Hijinx creator here! This is definitely one of my favorite games to come out of the system. Almost Bedtime Theater really took the spirit of hijinks and knocked it out of the park.

The story, clues, and locations are all spot on. The writing is top-notch, and the layout is gorgeous.

Absolutely pick this one up.

Oh, heck yeah! What a great combo! I immediately thought of Casper, but this could go in so many different directions.

I’m so happy to hear you’re enjoying the journal! I hadn’t considered using it for solo games, that’s a great idea!

Hello, all!

What is everyone considering for their game? I’d love to hear your ideas: the duo, what changes you’re making or systems you’re adding, or more.

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The original game that spurred the Badger + Coyote SRD and this game jam! Feel free to look over it for inspiration.

And remember, you’re always welcome to message us with questions (@pandiongames on all socials, email at: hello at pandiongames dot com, or join our discord community!)

That sounds amazing! I can’t wait to see how it turns out - definitely let us know when you release it. I really like the idea of having a table of clues being shared between Scoops like that! Brilliant.

Hey WillowWren! Thank you, I’m glad you like them! We do plan to release future packs and physical cards once we wrap up some other projects.

Ahahaha, I was waiting for this comment! The images are indeed guinea pigs! This was a simpler, lower budget project for us and the artwork we had was for guinea pigs. However everyone really loved the name “Hamsters and Himbos” rather than “Himbos and Cavies”. So we decided to take some artistic license and live with the mix up of the art vs name.

To answer your question you play as the president of the local book club trying to solve the mystery of why the giant hamsters (or guinea pigs!) have arrived in Willowdale.

Thanks for letting me know! I have updated the permissions.

Thank you! I’m glad you like them! I’d love to see what you end up making with it!

Hey Lady Tabletop! We have had some discussion around that on our Discord, and there are several ways to make the clue gathering easier or harder. As designed, I tried to strike a balance while erring on the side of more clues than fewer. That said, here are some ways to tweak the difficulty:

  • The total Clues available
  • When Skill Dice degrade
  • Resetting Skill Dice
  • Deduction dice starting size
  • Target number for success

The total number of Clues available to the player This is impacted by the number of locations, and whether a player can collect 1 or more clues per location, or if some locations can be ‘duds’ without a Clue to gather, but just a complication to overcome.

Skill Dice degradation You can increase or decrease when a Skill Die decreases. In the game that inspired the skill dice, Breathless, the dice actually degraded after every roll regardless of outcome. That said, I wouldn’t reduce the starting die value. Because failures reduce the die a step, starting lower runs the risk of rolling a ton of failures and depleting your die quickly.

One mod I’ve made for Jester King’s Dance is a 10+ roll gives you 2 clues. That will still be rare, and early on. Or right after a Refill Your Cup, but it’s the whisper of a chance to catch up if you’ve rolled poorly earlier.

Resetting Skill Dice The “Refill Your Cup” mechanic resets their skills to max. After a certain number of locations, it becomes mechanically impossible to gather more clues as their skills drop. If you have fewer locations, or want a harder game, consider removing this.

The start value of your Deduction Die The Start value can be anything you choose, starting at d0. You can adjust not only how high the Deduction Die goes, but when do they start adding modifiers? Modifiers remove the swingy-ness of the final roll, and can be removed entirely in favor of larger die probabilities vs. guaranteed success.

The Target Number of their final roll needs to hit. If you are expecting players to achieve a d100 + 10 on their final roll, bumping the Deduction Roll’s target number from 5+, to 15, 20, 25+ or even higher is another option. Or, combine the two: After the Deduction Die reaches a certain size, instead of adding modifiers, begins reducing the high target number for success for each additional clue.

I hope this helps! And if you think of any other ways to tweak the difficulty, I’d love to hear them.

Thank you! I’m glad you like them! We were definitely channeling the tarot booklets when writing the companion.