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Pandemonium Interactive

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A member registered May 01, 2018 · View creator page →

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Hello CoalFire!

Thank you very much for the review and playthrough. As viewers it was entertaining. Your praise and criticism hit a lot of nails on the head and it seems you are very familiar with video games.

The balance is off.  We put in those weapons in this version as we wanted to see what players would do and how they would use them seeing players playing live on video like you did gave us a lot of information and we use that to make the game better. We think we know what weapons we'll need to make more fun for the player to use. We can agree that the boss was a big difficulty spike and we'll need to take a closer look at that.

We've gotten that floaty feedback in the past. We're actually going to be recoding the physics system soon as you saw it was causing undesired affects (like falling through platforms). Think we'll double down on that whole momentum thing.

As for the metroidvania part you would be correct to say that there is currently no feedback loop.  We've been discussing that internally and might appear in  a future reworked level 1.  It is a weakness of the current demo that was brought on by time constraints to have this prepared by the Kickstarter date that passed.

Balancing the unique characters that will be coming into the game will prove to be a unique challenge. As you've noticed Saya is under developed in comparison to Sil. She'll actually be getting reworked with her mechanics in an upcoming update and Sil will also receive some other innate abilities that will complement her character.


Again we really enjoyed your video and we will be keeping you in the loop for voice roles in the future.

- The N.U.T.Z. Team

Ah I see. Not sure what to make of that part but we do fully support regular plug and play controllers. Might be the emulator. If you have issues using play and play controllers though just let us know :)

Temmieneko thank you so much for stopping by and leaving such a nice comment. it means a lot to our team. We intend to make the game even better than it is now. We just wanted to share our passion with others, and we're glad at how people like yourself enjoy what we are making.

Its going to be a busy summer for us but we'll be keeping everyone posted :)