I liked the audio, as it helped me immerse myself in the story a bit more. I also thought that escape being the "successful" test was a cool twist, as normally an escaping subject is something that you would want to avoid at all costs. Cool game, and I love the premise.
PanCayK
Creator of
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I have to ask, how did you get the text to appear word by word, and also make it so you could click to speed up or even finish the animation?? I need to know. It made it feel so polished. I'm not sure if I ran into a bug, but I can't seem to interact with the computer or bookshelf, as I would just be returned to the chair again.
This is such a well-polished game. I also happened to get the good end on my first try, which was fun. I did get a bit stuck when it said I had a pocket watch, as nothing ended up happening. I wasn't expecting a time system, though that added some pressure to finding out the right thing to do. I thought it was really fun!
First thing I have to say, I love the narrator, it feels like they're commenting on your choices in real time. I also like how the different choices eventually led to the same cave, I assumed I could only get there if I chose to walk. I love the idea that while the choices branch off, they eventually come back.
I honestly think the premise for this is really interesting, as you realistically would never know when a baby would cry. I will admit that I got scared when the cacophony of babies did finally cry (sadly, my pats did nothing to quell their screams). Did anything specific inspire you to choose babies crying as the theme?
I like the art style, it's reminiscent of flash games. I also like the fact that you've expanded on a past game, so it's an idea that's been built upon by you. I know the smoothie genre is popular, and it's nice to see a unique take on it.
Also I did find a bug, I was able to select strawberry twice, and when I was prompted with the whip cream option, it no longer worked.
I really like the art style and music choice. I think the timing aspect of the game is really fun. I did notice a small bug where I could fire before the duel actually began, and doing so breaks a bit of dialogue, and stops you from actually firing during the duel. Other than that, it was really fun. It took me a few tries to successfully win the duel!





