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PaleNovaDev

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A member registered Feb 29, 2024 · View creator page →

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This game is really charming! The art, the music, and mechanics all work well together! It does take some tries to know how to handle each level, but rly rewarding once you get it!

Really nice aesthetics! The camera felt a bit too zoomed in and like mentioned byu others, the jump is a bit slow, but overall I enjoyed it!

Crazy how polished your game is, and big at the same time!

Please check out mine too, let me know what you think!
Rate Deadeye Dash by PaleNovaDev for Brainless Mini-Game Jam - itch.io

At first I was waiting for the game to get harder, but as I realized it didn't, I actually enjoyed it more I think. There was something really relaxing about the game. I'm impressed how much a good soundtrack and simple but satisfying mechanics were able to keep me playing for so long! Well done!

It was a bit unintuitive that you could not fall down to a  lower level, but once you learn that, it's really nice to challenge yourself to go as far/fast as possible. The sounds effects were also fitting!

It was challenging to balance the two mechanics, but really rewarding in the end. The 3D models, art and environment was also impressive for a game jam like this!

The card designs were very funny, and makes you keep going to see if there are some rarer cards you haven't seen!

The art and aesthetics are on point! As you said in the game itself, the controls are a bit unrealistic, making them feel clunky, but once you got the hang of it, it was nice swooping through the lanscape!

Once you get into it, It's pretty addicting to balance the time of finding a big combo vs having to give up on the combo to start a new one! I enjoyed myself while playing!

This is a really nice puzzle/story game, congrats. The only critique I have is that the tutorial can feel a bit overwhelming. Might be a good idea to integrate the tutoral while playing (e.g. only explaining how to spend points after the first time waking up).

I'm surprised you were able to do this in one week! The story telling is perfectly executed. The time being your hp is super fitting!

The difficulty was perfectly challenging, not too easy, not frustrating. Pretty satisfying to hit multiple dino's at the same time. I missed some sound effects or music though (or was there something wrong on my end?)

Check out my game too if you want!

I'm amazed at the art! And actually everything else too. Sad that there is no sound, it could have elevated it to an even more amazing game!

The aesthetics are on point! I also had trouble figuring out how to catch them at first, but after that, it was a blast!

Got the rake and decided to go for the end. Right before, I got hit... should have gotten some more hearts.

Charming game!

This was done in three days? By one person? The polish, charm and amount of content is increadible!

The artstyle is adorable! I also appreciate all the polish that has been done, It's sometimes hard to notice by itself, but all together really makes a game feel complete! The humoristic touches near the end are also quite welcome!

This game was immensely funny! It kept reminding me of Undertale, take that as one of the best compliments there is!

I also can't believe it was made in only 3 days! Very impressive!

Thank you for the feeback!

I was planning on clarifying the slow-down mechanic more, but I wal already close to the deadline...

This is wonderfully silly! The sound effects fit perfectly!

Talking about art style, yours is really charming! I love the interaction animations, really well done! As other people noted, the ending was a bit abrubt, and more audio would have added a lot to the ambience. But overall I rated your game pretty well!

Believe me, if we would have had more time, I would have gotton obsessed with exploring the game mechanic and level design more, and of course, balancing it a bit better ;)

I gave it at try and loved the creativity! As someone trying to come up with fun game mechanics myself, I can really appreciate a well executed one like this!

The complement about the art means a lot, thanks!!

As a wise man once said "get good". I'm kidding obviously! haha

Thank for playing, chacked out your game as well, amazing aesthetics!!

Hahaha, I guess the story breaks the fourth wall then, I'll have to increase my rating! ;)

Thanks, I rated yours in the meantime! It was very engaging and it lends itself perfectly to expansion, but I know there are still time constraints!

I rated yours too! A fun little platformer, why reinvent the wheel right? I liked it!

Thank you so much! Your game was up there for me as well!!

Hi! Just took a look at your game, I'm really impressed! Makes me think of games in the 'papers please' genre, probably was an inspiration.

Thanks for the feedback! I'll definitely pay attention to the difficulty more in the future!

It's the first time trying pixel art, so it means a lot!

I played through your game! The characters being sceptical about the means to an end suits the horror vibes! And like others said, the art is amazing! One thing, I got a litle impatient as the animations and screen transitions are on the slower end. Could have been a bit more fast-paced, but I got through it!

I just got back from your game! I love the dynamic aesthetic and voice acting, although the teleporting was a bit disorienting.

Quick tip: I'm playing on another keyboard layout (azerty, I know, we're weird ;) ), so the WASD movement was fiddly for me (but honestly I'm used to it by now, didn't take away from the experience). Anyway, I know Godot has positional key bindings so the layout doesn't matter, UE might have that too?

Thanks for playing and enjoy my review!

Hi all,

I've been pretty busy after the jam, but now that things have calmed down, it's time to get my ratings up! Of course, I’ll return the favor!

I've already received some endorsing feedback, especially about the creativity of the project. Overall, I'm really proud of what I managed to achieve as a solo dev on my second-ever game jam!

Since I'm not a huge fan of horror, I interpreted the jam's name ("SCREAM") as the theme, trading the horror aspect for something less intense. Go check it out!

Play as someone trying to lift their curse by casting spells - implemented as minigames - with the help of the local Soundweaver!

Rate Soundweaver by PaleNovaRV for SCREAM JAM 2025 - itch.io

Thanks for the feedback, I reckoned that the weaving minigame should have gotton more polish. I planned on having multiple solutions possible as well, but as i only had time to make four characters, it was hard to make it make sense (otherwise there was less of a puzzle element to it). I checked out your game in return!

Talking about graphic style, your game looks amazing. I also lost track of time while playing and had a few heart attacks on the way, but finally got to the elevater. Thanks for playing, enjoy my great review!

Thank you, it was actually the first time making pixel art for me! I noticed the hit boxes being a bit inconsistent, wanted to improve clarity, but wasn't my top priority sadly... One can only do so much in 7 days. As I generally try to avoid horror games, I was on the tip on my chair when playing your game. Couldn't find Luis though :(

Thanks! I'm blown away by the game you submitted btw!

Thanks, that means a lot, especially for my second ever game jam! In return, I also played and rated your game. The camera was a bit disorienting but honestly fitted the game perfectly, so no complaints!

I gave your game a shot as well. The artwork is amazing and suits the music very well! Thank you for sharing and checking out my game!

Thank you! I tried and rated your game too. I'm always impressed by stunning 3D games, I'm still not confident enough to try it once.