This game is really charming! The art, the music, and mechanics all work well together! It does take some tries to know how to handle each level, but rly rewarding once you get it!
PaleNovaDev
Creator of
Recent community posts
Crazy how polished your game is, and big at the same time!
Please check out mine too, let me know what you think!
Rate Deadeye Dash by PaleNovaDev for Brainless Mini-Game Jam - itch.io
I played through your game! The characters being sceptical about the means to an end suits the horror vibes! And like others said, the art is amazing! One thing, I got a litle impatient as the animations and screen transitions are on the slower end. Could have been a bit more fast-paced, but I got through it!
I just got back from your game! I love the dynamic aesthetic and voice acting, although the teleporting was a bit disorienting.
Quick tip: I'm playing on another keyboard layout (azerty, I know, we're weird ;) ), so the WASD movement was fiddly for me (but honestly I'm used to it by now, didn't take away from the experience). Anyway, I know Godot has positional key bindings so the layout doesn't matter, UE might have that too?
Thanks for playing and enjoy my review!
Hi all,
I've been pretty busy after the jam, but now that things have calmed down, it's time to get my ratings up! Of course, I’ll return the favor!
I've already received some endorsing feedback, especially about the creativity of the project. Overall, I'm really proud of what I managed to achieve as a solo dev on my second-ever game jam!
Since I'm not a huge fan of horror, I interpreted the jam's name ("SCREAM") as the theme, trading the horror aspect for something less intense. Go check it out!
Play as someone trying to lift their curse by casting spells - implemented as minigames - with the help of the local Soundweaver!
Rate Soundweaver by PaleNovaRV for SCREAM JAM 2025 - itch.io
Thanks for the feedback, I reckoned that the weaving minigame should have gotton more polish. I planned on having multiple solutions possible as well, but as i only had time to make four characters, it was hard to make it make sense (otherwise there was less of a puzzle element to it). I checked out your game in return!
Thank you, it was actually the first time making pixel art for me! I noticed the hit boxes being a bit inconsistent, wanted to improve clarity, but wasn't my top priority sadly... One can only do so much in 7 days. As I generally try to avoid horror games, I was on the tip on my chair when playing your game. Couldn't find Luis though :(



