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PaisleyBoxers

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A member registered May 05, 2019 · View creator page →

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Fix is in. Bottom right action button is the Capture button. ) is still mapped too. Also controller binding is absolutely cleaned up. No more hitting 0 and having it be left and fire. 

Let me know if it works! 

Thats a big challenge I'm working out - I haven't solved the compile time around decoupling the KEY.CONT from the numpad - but I assure you Im working on it! 

PS. The new build is up. Unless im missing something super obvious - this should be a pretty darn stable build with some really fun features backed in. 

You are too kind. I'm working on todays Space Intruders update, still at work so taking space cycles to patch up the next release. 

New build up. 

Caught them all! More fixes coming in the pipeline!

Thank you! I pushed this update from Midtown NY, and took the subway home, playing through the levels I just bugfixed the score for.

I found a display issue with the score that I'll push a fix for tomorrow. 

The exciting news is that changing the score accumulator math means the slow creeping Wave 7 slowdown creep MIGHT BE FIXED! 
Thanks for playing and stay tuned, tomorrow is always a new release :) 

You were spot on! I uploaded a new build. 

Thank you so much for testing. 

I LOVE that you got to 65,000!
So that is the result of the maximum value of an unsigned short, which is to say two bytes, on the 16bit register. 
What I did to get around this value limit of 65,535 - was to find an example of a software defined 32bit register. 

I don't know that I got it correct though - but the early version is up now! 

Also let me know if you see a slight improvement in gameplay speed after level 7. I don't think I nailed the screen frame budget bug - but I think i might be on the right path. 

THANKS FOR PLAYING! 

Wow thanks, and you called it!

I'm taking heavy creative license from Space Invaders Extreme on DS/PSP, Titan Attacks, and Galaxian.

The game logic, animation and backtab animation budget as well as variable packing help a little, but it's definitely not going to have all the bells and whistles as some of its later influences.