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Painticus

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A member registered Jul 09, 2019 · View creator page →

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This was really cool! I really liked how the world developed as the game went on, and the characters were really neat. Great work!

I loved the World of Warcraft trees

xoxo

Here's a little review of the game that I made after playing it - I hope this encourages more people to check it out!

;o

Hello everyone! I'm the host of the jam, and I'd like to thank all of you for participating in this absurd little experiment of mine. I've made a quick video discussing when and how I'm going to be presenting these games in the video below!

So far we've had 4 submissions (which is already far more than I realistically expected) and I've been hugely impressed with the quality so far (at least from what I've seen in devlogs, screenshots and gifs). I'll definitely be following everyone who submits to the jam because I believe that if you can make something good from such a bad concept, you have amazing potential.

Stream will be on Sunday the 8th of March at 21:00 GMT on https://twitch.tv/painticus

After the stream I'll be making a dedicated video talking about my favourite submissions.

I'm really looking forward to playing this, it's genuinely so high quality compared to what I expected from the jam - thanks for documenting this so well!

I liked it when Klim said "oooo" :)

(1 edit)

So, I've played a lot of games. Today I openly wept, as I realised that I have ruined my life by playing things that are not Horror Hotel 3.

As a wise man once said, "imagine being kojima after releasing PT and then seeing that Horror Hotel released and just shitting your pants because you worked so hard on your big horror teaser only for the scariest game of the decade to come out right after", and I could not agree more.

Thank you.

I love you.

We all love you.

Signed,

ROMANO

It's just struck me that I'm yet to leave a comment here. Well. Let me fix that.

PAGAN: Autogeny is undoubtedly my favourite game of 2019. Many one-developer games fail as they are either too ambitious, or too safe. Autogeny, as well as the two other PAGAN games, are exceptions to this. These games are the result of genuine passion and artistry; Oleander Garden utilises every aspect of the games - audio, gameplay, narrative, graphics etc. - to create a wonderfully focussed and thought-provoking experience.

I didn't expect much going into Autogeny - there had been no significant publicity for it and the description was quite vague - and I am so glad that this was the case. Unravelling the story and meaning of the series has been one of the most fulfilling experiences I've had in my two decades of gaming. On top of this, it exposed me to a world view that I had not really considered before. I won't say what that is - I fully recommend that whoever reads this buys and plays the game for themselves. It may be confusing at times, and you may have to look for help online, but that's all part of this game's charm.

"Games as art" is not as much of a controversial subject as it once was, but people still misuse the idea. Many think that pure aesthetic, narrative, or tactile quality is what makes games art - but that doesn't cover the most important elements: meaning, structure, and intent.

PAGAN isn't the best looking series out there, but it's not meant to be. It doesn't have the most dramatic or emotional story - hell, at times it feels like there is no story - but its one that will stick with you once you understand it. It certainly doesn't have the most satisfying gameplay, but that works in its favour. PAGAN is everything PAGAN needs to be, and I'd never have it any other way.

Do yourself a favour - buy this game. Play Technopolis and Emporium. Write your own theories. Realise what games can be.

"A thousand worlds surround our own, composed of bits and bytes. When they die, where do they go; what secrets do they hide?  

Stumble ye, wayfarer, through the wreckage of a dead MMO."