Thank you very much!
Painful Smile
Creator of
Recent community posts
Hi, thank you for the feedback!
Yes, we are still working on it. You can join our Discord to talk with us directly (or use this platform, of course).
Could you describe in more detail what bothers you about the movement? I’d like to understand better how to improve this "snappiness," lol.
As for the Jump, Dash, Jump, Dash sequence, it offers an interesting range of options. In this alpha version, we don’t give the player much room to experiment, but we will fix that when the game demo is released. I believe that with mastery of the mechanics, the game will feel less frustrating and more strategic.
The game is beautiful, from the presentation to the music, sounds, graphics, juiciness, level design, etc.
However, I gave up on the game because I spent more time in the introduction and between-level screens than playing.
Spending 5 seconds on a puzzle and 20 seconds watching transition animations.
If this could be sped up, it would be a 10/10.
Great game, with a very good presentation as well.
There are many design points that can be improved, both in game, level, or sound design.
If you're interested in a most complete feedback, let me know here or on Discord, and I'll provide a more detailed one.
Congratulations on the game, Paul and Alex!
Joguei o jogo e curti. Cheguei bem longe.
Como é um jogo de precisão, recomendo que tenha uma aceleração menor ao entrar ou sair do movimento, para não ficar tão dificil.
O tempo de reação deve ser levado em conta no level design, existem momentos que eu tenho pouco tempo para reagir, visto que a tela avança muito rápido. Talvez nesta parte um zoomout auxilie.
Comentei em português por ver que voce é do Brasil também






