I've been thinking, I didn't see them because I was "too busy" trying to "see" what was happening with so many effects on the screen. It's not that I'm against all effects (in fact, I use several in the game I'm making), but I didn't see a way to "lower" them. I'll try the new version.
Padre Putativo
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I haven't been able to handle it once I got to the mansion; the effect is too dizzying. The prompts for using items or picking up objects aren't distinct and should at least have different colors. Even though I only like this type of game, I'm not a fan of inventories, especially when I have to use the mouse with them. It's a shame because these details make it impossible to enjoy the adventure and the art itself; you can't see anything.
I just restarted the game to check the controls in case I was missing any (I was missing the crouch control, although I didn't see anywhere to crouch). Now the problem is that I couldn't skip the introduction video, which I had already seen. Since it was in a language I don't understand and had no subtitles, I tried to skip it even the first time I watched it.
Me da que sí ¿no? Quizá no entendí el texto porque parece que contradice a lo dicho anteriormente. Que la perspectiva sea inclinada no cambia que siga siendo un click, no un drag and drop... A ver si nos lo aclara... porque el mio no es así pero si afecta donde se pulsa en la pantalla, no es que sea "un solo botón que ocupa toda la pantalla"... Y si los gestos valen... En mi caso si podría salvar la idea usando "timming" como un juego de música en vez de "zonas" o "triggers a pulsar". Que follón xDDD
En realidad el juego al principio era de dos jugadores (supongo que se podría cambiar el color de la pelota conforme a quien le toca "golpear") pero como quería que se pudiese jugar y ya tenía decidido lo del ratón no me iba a poner a liarla con redes en mi primer juego... Así que puse un jugador solo. Sin ratón hubiera molado mucho menos creo yo... Ganó el ratón xDD