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padawin

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A member registered Mar 23, 2019 · View creator page →

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Recent community posts

What do you mean by synchronization calls?
I am afraid I am too new in Unity to know how this is done, would you be able to help with it please?

The updates I mentioned previously are now live, the player's health is restored a the beginning of each level!

I've just uploaded the latest version (as per the exchanges with Boopy2), which includes health restoration at the beginning of each level.

I am not sure about restoration at each checkpoints, but if not, it's probably then sensible to add in the main menu a load level option to restart the current level. I will play a bit with it and experiment to see what can be done.


And thanks again for giving me feedbacks :D

Okay, I haven't experienced it on the computers I played it. I will try on my older laptop. Do you experience this effect on any machines?

Hi Boopy2, 

Thanks for that.

At the moment there is no way to heal, but the next update I will upload during the week will include restoration of the health at the beginning of the next level (among other different adjustments).

Also on the "delete save" side, if you refresh the page and go back to the main menu, you will have the option to load the last save or to restart.

Hi SkyCharger,

Thanks for your comment.
Could you please elaborate about what you mean by lag-skips please? I'd be happy to improve points of the game to make it better.

Thanks,

Padawin