You didn't hear this from me but if you turn on debug mode in the settings you can view all the entries without having to unlock them.
My Dude Studios
Creator of
Recent community posts
1. Not every item has to be good all the time. The cocktail is an item that is good under certain circumstances but not others. If you see a new item you haven't encountered before in the rotation, you can check the paclopedia from the pause menu to read what it does before you pick it up. This is a game that is meant to be played and replayed and so you will ideally learn things as you go along.
2. Difficulty balancing is one of those things I will have to continue working on as I improve the game. I think I'm making progress on that front, so stay tuned!
3. The tall grass obscures dots and items as part of its behavior, it's a gimmick specifically meant to be obtrusive. Even then, grass which is "concealing" items will be parted and darker. I can't speak on the flowers in Jungly Steps, I have never heard of anybody else struggling with that.
4. Trog is a playable character you can pick in the player options menu, not an enemy. Just press the button with Pac-Man on it and you can swap to him if you want.
I wager most of the ghosts you're missing are from VS. mode. I do believe the clover effect may be bugged, so expect another patch sometime soon. The cheese item should appear in other mazes after you collect it the first time in the cheese maze, though this may be another bug. There is a maximum maze size, and there are failsafes in place in the event that a maze can't generate properly. I'll continue to work on the balancing since I want the game to continue being fun even at high rounds like that. Thank you for all your feedback!
I did some research on this. If you're still having issues, perhaps check out this reddit thread started by somebody having similar issues. https://www.reddit.com/r/godot/s/X8SdLM5xs6
