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Packalman

23
Posts
4
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A member registered Nov 01, 2023 · View creator page →

Creator of

Recent community posts

The collision boxes are sometimes unpredictable. Sometimes I missed those grass pillars. I think it was because when you turn (from right to left) to air strafe, your collision box gets flipped too (I think). 

Once I got used to the controls, the game was fun.  What I found really funny was that you can land on top of the opossums to avoid combat with them (also get a free ride).

I like how the slow zombies are dangerous, because you are forced to collect trash beneath their feet (the trash is for ammunition). For others playing this game, half eaten apples are for healing!

I am happy to hear, that you have made it to the 5th level. Internally I have named it the 'Hell Level' :D

I didn't know, how to properly animate the player in time, so I have decided to make him a bean. Also I understand that I didn't explain the goal. I feel like there should be some text or arrow above the trashcan in the first level to make it obvious that that's where you should shoot the ball.

I love the physics of trashcan lids staying behind. Really makes you feel, that you are in a hurry

Really good game.

You can press Q to show an options menu. Here you can restart the level

I liked the gloom efect and the fact that sharks react to mines (by dying)

I thought It would be just a fishing simulation before I saw the plug. Nice

(1 edit)

I am toast!

 

Nice

I overscoped the project but I agree that there should be some story reason to put them down. Thank you.

Nice

Nice

Nice mechanic with the anvil.

(If the blurriness is not purpuseful, you can fix it by making the texture in import tab filtering nearest.)

The oxygen mechanic is well done.

The black hole looks really nice

Perfection

Nice game

The atmosphere of the game was nice

Really good

The hook was good idea. The level 2 was a little bit glitchy. At random intervals I just floated to the roof. Otherwise it was good

At first I was confused, but the game became really interesting really quickly. But to get to the sign with text - "[Space] Jump" you have to jump first to get there. Really good.