A very good point!
But perhaps this is another case of the main character being the cause of their own problems...
Just wanted to tip my hat to the author of the other realistic simulator in this jam.
Some might say that "100% realistic" sounds more realistic than "fully realistic", but I'd remind those people that this is an unranked jam. (And then I'd probably starve to death on my way to refill my watering can, as many do in real life.)
Glad you liked it, and thanks for letting me know! :)
I've actually been using Twine for years, mostly for planning. And if Philateloids is the first sizeable game I've made in it, it's not from lack of trying! Really I want to make all sorts of things in all sorts of systems, even if parser games seem to be what's most comfortable for me.