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Pacario

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A member registered Nov 03, 2022

Recent community posts

Wow, the art and music are both really charming! The main theme is still running in my head! 

After finishing the demo, however, I did notice a couple of minor issues. The first is with dropping though platforms: I'm not sure if the game simply doesn't like my controller, but sometimes, the character jumps when he should be dropping, often causing an unfair death. 

The second concerns a glitch I found on Stage 2's 9th rung...an enemy apparently got stuck off-screen, and no matter what I did, I couldn't defeat it. Essentially, I got trapped (although the invisible enemy eventually did kill me as I ran back-and-forth between the wrapping screen).

Lastly, it'd be nice if knocked enemies fell into pits versus just flying straight across the screen. This would open more possibilities for combos. As the game currently stands, many levels seem more puzzle-oriented (how do I best approach this monster) than score-driven (how do I nail every enemy at once). The former is fine, but it seems at odds with what I assumed was the core gameplay mechanic of smacking baddies into other foes. Again, just thoughts.

Nevertheless, I like what you've done, and I've already preordered your $100.00 box on Kickstarter. I can't wait to see the final product!

Sincerely,

Pacario