Foundry VTT version now available here: https://foundryvtt.com/packages/augmented-reality-foundry
Physical books are available at
GM simply states they’re attacking, and how eg: The corporate guard quickly draws his sidearm.
The roll is player facing. They succeed in the Action Roll and injure the NPC, or they fail and the PC is injured. Eg: Said corporate guard levels his firearm and fires or the PC gets their shot off before the guard does.
interested in hearing more about your hack!
I’m working on an omnibus edition, primarily for print-on-demand, which combines the SG rules, the booster pack, the plug-in pack and with some of the vehicle rules from Metal Express. Pages are being re-ordered so it makes sense, rather than just stitching the current pdfs together. There’s extra content going in too, including a city setting.
Yeah. It’s mentioned in the Plug-In Pack that it’s totally optional.
When I run it, I use it if NPCs initiate hostilities or use ambush tactics, but you don’t need to do that. It’s just there if you want it.
A better way would be to let the PCs get a Reaction vs enemy DS Action Roll to ‘dodge’ in the first instance if the NPCs kick off, assuming the PCs don’t want to just go on the attack. If they fail said Reaction roll, they take the difference in damage from the first strike (as standard).
I’ll make it clearer in the combined POD edition (currently in progress).
Thanks for the kind words Sam. I tried to make the starting items 'Gibsonian'. Glad you like it!
Enjoyed what you did with Grip and Meltdown in Subway Goons - very neat. When I read it I thought it would make a good cyberpsychosis subsystem for Sprawl Goons. Great job!