No problem!
Geist Hack Games
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Hey RobotCommission!
1. Yes, you are correct, it is one Dangerous Action Roll and damage is taken from rolling under. Exploits and System Responses still apply.
2. The rolls are Dangerous Actions as point 1. Resilience Damage can come from whatever the GM feels best fits the computer system and the narrative. Flatlining is very possible.
3. Yes, the Firewall DS is listed as a target for PCs to beat, if up against an NPC nodejacker. It can also be used as an indicator of how secure/protected the PC’s console is - a DS10 nodejacker NPC without intrusion software to give a bonus will struggle to gain access to a PC’s DS12 console, for example.
I hope this helps? :)
Yes, the Carbon Edition contains Sprawl Goons: Upgraded, The Flow with map (but not the Flow Deluxe Map Pack), Metal Express vehicles, a Character Sheet, Plug-In Pack, and Booster Pack.
Publication predates the Street Stories series, the Deluxe Map Pack, Solo and the Nodejackers Netbook.
Augmented Reality, PLUS and Remote Control are system neutral, usable with any cyberpunk game system, and were published prior to SG:U.
Yeah… I should take out the ‘Everything published’ line.
Hi, thanks for the kind comments!
Augmented Reality isn't just a RED supplement, it's useful for any cyberpunk-style game (I was playing Cyberpunk 2020 A LOT when I wrote it, way before RED was released). Although I can definitely state that my book would be very handy for running RED solo (spread the word).
I do have plans to expand on Augmented Reality, hopefully releasing a second book complimentary to the first (AR Plus is just a few extras as a thank you to folks).
I'm not quite sure how to describe my process, other than to say have a vision in mind of the types of things you would feel evocative and relevant to a cyberpunk environment, try and list as many as you can, then weed out the weak-sauce stuff.
The Sprawl Goons Omnibus A5 softcover is now available here: https://www.drivethrurpg.com/en/product/527690/sprawl-goons-upgraded-cyberpunk-roleplaying-omnibus

Hey, thank you!
As for the crit roll, it is 2d6; 1d6 for wounds and 1d6 for location.
The 7+ result exists to accommodate a second or subsequent roll on the Critical Injuries table, which would be rolled with a +3. This is mentioned in the text after the table.
This is to simulate the situation going bad, fast.
Hope that helps?
Thanks for the kind words and the purchase!
If I can try and answer your questions -
1. The characters are assumed to be assorted good-for-nothings, survivors, hustlers and opportunists. If you are using the Backgrounds, that's what they used to do, or be, before they banded together as a group. Characters like this are hired because they're disposable and deniable. They do the dangerous stuff that bad people/orgs won't risk their preferred employees and assets for.
2. Jobs or missions usually come from someone who wants something. For example, a local Nexus may have heard about a drone going down in a rough part of the city and will pay the team to retrieve it for them. The owners of the drone will also be looking for it (criminals? a corporation?). What data is stored in the drone that makes it so desirable? The Nexus could use others to do the job, but won't risk valuable allies and won't want to pay much, hence contacting the PCs. The someone could also be a corporate representative or a criminal kingpin.
There's a little job generator in my Augmented Reality City Kit (which is PWYW, so grab it for free if you like). When I start a campaign, I always make sure that there's a few street-level contacts for the team who will want to make use of their skills for pay or favours.
3. The lore is scattered throughout the game text. The Backgrounds imply certain facts about the world, such as the existence of cloning technology, pop-up wars, orbital habitats, life extensions for the wealthy, robotics, androids and holography. The gear and augment lists suggest a number of dominant corporations exist. The Flow locations also suggest a lot about the world, albeit on a more local level, but there's mention of transhumance terrorists, foreign cartels, music scenes, hypermedia, gang wars, robot-cabs, etc. My idea was to supply just enough in the way of cool cyberpunk concepts to make the game buzz, but leave plenty of room for GMs to make worlds of their own - include the stuff you like and add in as much as you want. Any of the ideas in the game could be transplanted to a real-world location like LA, London, Pretoria, or Tokyo, in the dark future.
I hope that helps?
Foundry VTT version now available here: https://foundryvtt.com/packages/augmented-reality-foundry
:)
Now available in print from DTRPG, too:
https://www.drivethrurpg.com/product/202175/Augmented-Reality-The-Holistic-City-...
Thanks! :)
Physical books are available at
Lulu https://www.lulu.com/shop/paul-d-gallagher/sprawl-goons-upgraded-carbon-edition/...
And DTRPG https://www.drivethrurpg.com/product/425040/Sprawl-Goons-Upgraded-CARBON-EDITION...
New content on the blog - adding Expertise to the Backgrounds from the Booster Pack: http://neuralarchive.blogspot.com/2022/07/sprawl-goons-upgraded-expertise.html?
A blog post about adding Expertise to the Backgrounds: http://neuralarchive.blogspot.com/2022/07/sprawl-goons-upgraded-expertise.html?
GM simply states they’re attacking, and how eg: The corporate guard quickly draws his sidearm.
The roll is player facing. They succeed in the Action Roll and injure the NPC, or they fail and the PC is injured. Eg: Said corporate guard levels his firearm and fires or the PC gets their shot off before the guard does.
interested in hearing more about your hack!


















