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A member registered Apr 01, 2017

Recent community posts

Ghost of Starman

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Got a bug where the "great happiness not achievable" message would not go away.

EDIT: Got it to go away by making it reappear (then disappear).

Regardless, this was neat. :)

So great. :)


Delightful. :)

Pretty great! :)


Great game! Just noticed though, that this is not on your main page, just in case you didn't know. :)

Pretty great! I'm liking this a lot! :)

Remarkably well done. Great fun! :)

Typo (word missing). You may have meant "A red tree with a vaguely human *appearance*."

Oh, and just a quick typo to point out:

It's "bury", not "burry".

Well, I'm no longer sure what door I went through to get that message, but I took another stab at it, and ended up finishing the game. Pretty swell all around. :)  Good stuff!

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Got this. :(

In case the image doesn't post, as it seems to be doing, the screenshot'd read

"Loading Error
Faileed to load: data/Map096.json

(And the "Retry" button didn't work.)


Moon Goon?

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Really nicely-done design, images, and writing. Wonderful guide to cryptid creatures. Good stuff! :)

As some sort of "scoring" system, it might be interesting to tell the player how many days/weeks it took them in order to win.

Excellent game. I'd not read the "Overview" (might be good to have it in the game itself) before playing, so I was a bit unsure as to what I was doing or how it all worked, but as I played more and figured it out, it all really came together for a solid experience. Very good stuff. :)

Really fantastic!! :D

I could easily see a machine like this being in an arcade, and with people pumping quarters/tokens into it to try "just one more time", possibly to get it to spit out some tickets that would enable you to exchange them for a small plastic pterodactyl. 

Great stuff and a lot of fun! :)

Neat stuff, and great use of the passage of time to help smooth the flow of the various tasks done with the "one room" constraint. Good work. :)

haha, neat idea. :)

Excellent. :)

Yup, works now. :)


This is what I was talking about

Haha, very nice -- just a heads up though, there's stuff that doesn't show up (at least on my screen/browser; Chrome) unless I click that arrow that's only partly shown at the bottom left to make the thing full screen. That line doesn't show up when I resize text in my browser, either.

(Everything does work right though once I clicked the arrow.) With more variety in options added, this could be a truly incredible experience that I feel a lot of people'd latch onto. :D

Scratch that -- I'm a dingdong. Forgot I had to go to that Palestine Bundle page for the download. Whoops, haha

For what it's worth, i also got this as part of the Palestine bundle, but it's not showing I purchased this game when I'm on this page. Playing the browser version (found *A* dog, but not the right one), but I would like to have the download as well (because it's great!). :)


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A delight! (ALSO just checked out Orbys -- fantastic! :O )

(note that glitching through walls might lead you to an "alternate ending", such as this one ;) SPOILER WARNING...)

Thanks! :D

Who was behind "Dr. Moonlight's Happyworld" in this? Was that an Elektrix joint as well, or was it by someone else?

As would I. Who was behind that one?

Just checked out some of the others:

-Dr. Moonlight's Happyworld: Other than Xoo, it's one of the standouts. Something about the graphics for the creatures, the setting, and the puzzley nature of the game and some of its combat all make for a nice blend. There's something neat here that more people should check out.

-Ultra Frontier QQYYZZ: Not too shabby for what it is, though I wasn't able to get very far.

-Star Dartle 2000: Shmup with  an interesting wrinkle. I have NO idea how I'd keep  up  with the count on my  own, but it's a very neat idea that adds a touch of complexity  that  I've not  seen elsewhere. :)

-Owlbears: Simple, but the enemy types' varied behaviours add just enough complexity to it to bump it up out of the monotony that would be there if there was only the charging monsters.

And again, Xoo is a delight.

Have yet to try out the others, but I've really enjoyed Xoo: Xeno Xafari.

I have however, been unable to find two of the creatures, despite having been at it for 50 in-game days:

-Homo Impersonatus

Am I just unlucky, or am I missing something. The only other ideas I had to try to find them were:

-Accumulating X number of eggs

-Accumulating X amount of money

-Maybe one of the outfits that says it does nothing?...

-Can I only find these with the two other characters that you can pick?

Otherwise, I'm a bit stumped.

Regardless, I thought Xoo: Xeno Xafari was a good time! I always love the Willy Electrix creatures and their fantastic descriptive text blurbs. Wonderous! :)

(I'll have to make the time for the other/stanalone Xoo: Xeno Xafari one of these days as well, as it seems that is a different game than this one.)

For some reason, I did not realize until now that this is not the same exact game as Xoo: Xeno Xafari game that is included in the 1999: Megallenium 6-in-1 Mega Cart thing... You may want to... indicate that somewhere (or if it is, maybe more prominently).

Yes: You can add extra players by clicking the flags on the starting screen, and then selecting either the Globe icon or the Blender icon depending on whether you want to pick an existing country or a new one.

Play is NOT simultaneous however -- each player has a turn at each event before medals are given out and the next one begins.

Fantastic. Brings back wonderful memories of the seasonal sorts games of the Commodore 64 era. An online multiplayer version of this would be truly, truly splendid in this COVID era, especially if some head-to-head type events could be added. Regardless, even as is, this is pretty darn great. :D

Played it with an Xbox controller. Silly good fun. :) Looking forward to giving it a go with other players. The various gameplay modes were a nice touch as well, as they added some extra wrinkles. :D