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ozlosys

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A member registered Nov 04, 2020 · View creator page →

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just asking

test mod:

what it does:

 - adds a new level (page 3)
(It has a boss fight):

code:

//this runs every frame

if (where_at === "playing" && place_at === "post drawing" && vars.tag === "boss lvl 1") {

  var angle = Math.atan2(py - vars.boss_y + 15, px - vars.boss_x + 15);

  vars.boss_x += Math.cos(angle) * 0.5;

  vars.boss_y += Math.sin(angle) * 0.5;

  ctx.fillStyle = "rgb(255, 0, 200)";

  ctx.fillRect(vars.boss_x, vars.boss_y, 30, 30);

  if (directions.up) {

    vars.boss_y += 3;

  }

  if (directions.down) {

    vars.boss_y -= 3;

  }

  if (directions.left) {

    vars.boss_x += 3;

  }

  if (directions.right) {

    vars.boss_x -= 3;

  }

  vars.wait1 --;

  if (vars.stage === 1) {

    if (vars.wait1 <= 0) {

      angle = rand(Math.PI * 2);

      for(var u = 0; u < 6; u ++) {

        bullets.push(new bullet(vars.boss_x + 15, vars.boss_y + 15, Math.cos(angle) * 5, Math.sin(angle) * 5));

        angle += Math.PI / 3;

      }

      vars.wait1 = 100;

    }

  } else if (vars.stage === 2) {

    if (vars.wait1 <= 0) {

      vars.wait1 = 50;

      angle = rand(Math.PI * 2);

      for(var u = 0; u < 50; u ++) {

        bullets.push(new bullet(vars.boss_x + 15, vars.boss_y + 15, Math.cos(angle) * 8, Math.sin(angle) * 8));

        angle += Math.PI / 25;

      }

    }

  } else if (vars.stage === 3) {

    if (vars.wait1 <= 0) {

      vars.wait1 = 50;

      for(var u = 0; u < 5; u++) {

        bullets.push(new bullet(vars.boss_x + 15, vars.boss_y + 15, Math.cos(vars.attack_angle) * 4, Math.sin(vars.attack_angle) * 4));

        vars.attack_angle += Math.PI / 25;

      }

      vars.attack_angle = rand(Math.PI * 2);

    }

  }

  vars.stage_wait --;

  if (vars.stage_wait <= 0) {

    vars.stage_wait = 800;

    vars.stage = ran(3) + 1;

    vars.wait1 = 0;

  }

}

if (where_at === "official levels" && place_at === "levels post drawing" && page === 2) {

  console.log("you should see the thing lol");

  ctx.fillStyle = "rgb(200, 200, 200)";

  ctx.fillRect(100, 100, 100, 100);

  ctx.strokeStyle = "rgb(0, 0, 0)";

  ctx.lineWidth = 1;

  if (mouse_inside(100, 100, 100, 100)) {

    ctx.lineWidth = 3;

    if (md) {

      lava_blocks = [new l(-64,-98,52,1073,"lava"),new l(-36,944,924,52,"lava"),new l(891,181,59,815,"lava"),new l(874,938,41,72,"lava"),new l(-28,-103,914,57,"lava"),new l(872,-104,88,289,"lava"),new l(215,299,67,75,"lava"),new l(728,-18,113,64,"lava"),new l(763,-59,46,73,"lava"),new l(823,-2,78,31,"lava"),new l(31,-9,111,44,"lava"),new l(63,-54,41,54,"lava"),new l(-17,5,63,19,"lava"),new l(32,876,120,40,"lava"),new l(80,913,31,33,"lava"),new l(-17,882,61,23,"lava"),new l(750,876,105,37,"lava"),new l(785,901,30,47,"lava"),new l(853,884,37,18,"lava"),new l(463,305,60,76,"lava"),new l(463,515,64,65,"lava"),new l(208,497,68,78,"lava"),new l(501,106,208,53,"lava"),new l(93,114,221,41,"lava"),new l(64,763,187,42,"lava"),new l(504,756,287,42,"lava"),];

      where_at = "playing";

      vars.tag = "boss lvl 1";

    }

  }

  ctx.strokeRect(100, 100, 100, 100);

  ctx.fillStyle = "rgb(0, 0, 0)";

  ctx.textAlign = "center";

  ctx.font = "20px Georgia";

  ctx.fillText("1st boss!", 150, 90);

}

//this only runs once

vars.tag = 0;

vars.boss_x = 350;

vars.boss_y = 0;

vars.wait1 = 100;

vars.stage_wait = 800;

vars.stage = 2;

vars.attack_angle = 0;

console.log("yay");

I miss the series, and I've always hoped that he might play my game


https://ozlosys.itch.io/maze-game

(1 edit)

You can use the theme in any way you want. For example, there could be a shop or enemy that when interacted with, will crash the game, so you have to avoid it.

Hope this helps

I'm pretty sure  you submitted to the wrong jam

so i gave you all 9.5 days!

(1 edit)

This is for people to post tips for making ASCII art, game design or just handy tips.

My tips:

\n to make a new line

console.log("text"); to output

console.clear(); to clear the console

console.table(array_name); to output an array of objects in an orderly fashion

use document.addEventListener() to listen for key presses and other events:

"mousedown"(detect when mouse is down), "mouseup"(opposite of mousedown), "keydown"(when a key is held down), "keyup" (the opposite of keyup)

you can use console.group to make an inventory, like so:

var inventory = ["cat", "dog", "dog"];
console.group("inventory");
for(var i = 0; i < inventory.length; i++) {
    console.log(inventory[i]);
}
console.groupEnd();

make sure to put a console.groupEnd(); after it, or else anything you type will become part of the inventory group.

yeah. that was the idea.

thanks! I might make a post-jam version that stops you from being able to "buy" cats for -5 dollars, because that can really lag the game.

there is a how to play, but I didn't have time to make an in-game tutorial.

(press space to switch between shoot and grab mode.)

You can catch bullets with your grabber in grab mode. Hope this helps.

Okay, I sent you a hangouts request. I will start trying to learn a little godot today.

I have tried the Beginner's Circle 3 jam, but even with 2 weeks, I could not submit anything finished. Hopefully working as a team will make us more productive / have more motivation. 

Okay. I have no experience with the engine, but I can make art and music for it. I may be able to learn some godot in the next few months, though.

We could communicate using google meet, hangouts, email... I'll be okay with using any communication platform.

Your game was very cool! mine aren't very good because I do not use a game engine. How much time did you have to make it?

(1 edit)

I'd love to. I have a youtube channel where I make videos about my music and programming projects:https://www.youtube.com/channel/UCYCxo3ZNnWN1UxEGtoIzZEA

I could make the music and some sprites or I could program and you design (or something like that). 

nice! I am 11, and this is also my first time participating in a Wowie Game Jam. Maybe, because of the small timeframe, we could team up(if you like). What language/engine do you use? (I use HTML Canvas & JavaScript to make my games)