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OzarkTempses

6
Posts
A member registered Jul 01, 2020

Recent community posts

(1 edit)

Heya Del,

As mentioned in another comment, I've learned of SD through Sunken Veil and I've come to appreciate both projects for what they are.


I can 100% understand how this whole situation would leave you a bitter taste but I'd argue now -kinda counterintuitively - is the best time out of any to trust the team to change what exists.

You can even reach out to them and ask that they change existing stuff up to your standards now that you know what the baseline is.


The original game was great, SV could also be better but I want them to stand on their own if they have to be called great.
I'll say, they have done a LOT of work to reach to this point -including redoing pretty much all of the assets - so you can rest assured that if something can be done to fix the situation, they're the people to talk to.

Heya, joined the "Sunken Veil train" in the beginning when it was still a "fanwork".

Thing is, much of the development's direction can be attributed to Numerical, the previous lead who has - as you can obviously see - just bailed out of the project in rather spectacular fashion. You can ask Del himself but one can say the communication was "lackluster".

While the game had pivoted away from a "mere" fanwork to an actual "new game", I agree it still contains way too many "original" elements to be wholly separate. That said, much of the game has literally been reconstructed in a new engine so I'd say it's not a carbon copy.


Right now however, given that it's literally the day after and the project is picking itself up, they can genuinely start on new bases given enough time.

Can confirm

(2 edits)

The game is very interesting and I'm looking forward to how it goes after that, especially for those sexy sexy scenes. I'll also add the atmosphere is great. That said, there's a visible lack of polish:

1)There's a certain lack of responsiveness to what the player does: for exemple if you interact with your bed during the afternoon/night Elliot will comment he just woke, Emil is ALWAYS visible in the shower. 

2)Some model's eyetracking just isn't there: Francesca and Emil are blankly staring in the distance where you get close to them.

3)There's the issue that there's options there for stuff that hasn't been implemented: buttons for the elevator to go places that can't be accessed, mechanics during the lesson that do nothing, etc. At least for the purposes of the first day, consider hiding those because they can be misconstrued for bugs.
4)The second ending screen where you refer to chapter 1 probably should be removed or replaced by info on the second chapter. Same goes for the initial message "I would advise not getting invested in this work" which uh... is probably superfluous.

5)There's a bug with the CG system where only the last CG used will be available if you quit the game and go back in.

Also please consider adding remapping keybinds. It 100% shouldn't be a priority but it's a nice QoL improvement.

(3 edits)

When doing the scene with Francesca after doing the minigame, you get stuck in a loading screen indefinitely.
Also, I don't know if it's on purpose but you can find Emil in the shower even during the afternoon and at night.

If quitting the game and going back in after unlocking a CG, you only retain the last CG you unlocked.

Wanted to report a bug, after having the lesson with Francesca and then boinking her, the game is stuck loading forever.
After exiting the game, the CG is still unlocked but for some reason all the others are gone?