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OwOmay

100
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A member registered Jul 26, 2020 · View creator page →

Creator of

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this was a cute little game. quite well made, and i enjoyed it! good work!

this is… very difficult. i enjoyed this game a fair bit, although i am wayyyy to slow to do it. good work!

i very much enjoyed this game. i don’t really know what i’m doing but people seem to often think that. seems like it would be more fun if i did know what i’m doing but oh well.

super silly little game. i enjoyed it a lot, and did complete it, although encountered a couple little bugs. anyways, cool game!

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these images i think show all the bugs i encountered… so the medic cat kept healing, but the healing orbs got stuck and didn’t heal my other cat. and then the rat king got stuck attacking the medic, but could not damage it..? and then after, the particles stayed, and the wave didn’t ever seem to end.

thanks for playing! happy to hear that you enjoyed :D

thanks for playing! sorry about the trash can – with responses i’ve gotten, and hindsight, i agree that it is a little annoying… happy to hear you enjoyed though!

i haven’t played death & taxes, although i’ve heard good things about it! the first cat story was negative imo because, well, a cat was stuck in a tree, but your opinion is very fair. glad you enjoyed the game!

nice game! quite surprised by how similar our games are. i enjoyed yours!

thank you! i’m quite happy with the stamp. very glad you enjoyed the game!

same name too! lol, i’m gonna check yours out.

this was a pretty good game! although, i suppose that’s what i should expect from you. i didn’t enjoy the gameplay too much, especially the spinning one, which just felt incredibly inconsistent… but yeah, pretty cool game.

thank you for playing! very happy to hear that you loved it!

glad you enjoyed it, and thanks for playing!

thanks! i was pretty proud of how i made the stamp end up, and with the sound effects too.

man, the balancing was difficult D:

even with the stuff i did, it still seems quite a few people have problems. really wish i’d focused more on that. glad you enjoyed it otherwise, though!

yeah, i feel like good or bad, being an opinion, does make it difficult. thanks for playing!

nooooo i was so close to the end and i got a bug of some sort and the game crashed. anyways fun game, very silly. i love judge fishy. kraken is awesome and cool.

hehe, thanks! glad you enjoyed it!

haha, thank you! the news in real life often feels like it’s just trying to mess with you, huh.. glad you enjoyed!

ah, i’d hoped nobody would run into any problems with this, but alas, just as i had expected. balancing to make it possible for everyone was probably the most important and difficult part of making it for me, and i thought i did an alright job, although i suppose it was not enough. a disability mode is a good idea, and i think we talked about it for a short while during development, although it was never implemented.

thanks! i thought that could be a bit of a problem, but i hoped most people would have similar enough opinions on reading it to us to be able to pass it.

yeah, we did have a bit of inspiration from papers please in the gameplay of it. not surprised we had someone notice this so soon :D

this is a pretty interesting game. i really like the idea, quite difficult & fun!

this was a super cool game! so far i’ve been really enjoying it. i’m having trouble getting back with the magnet. i’ve gotten very close before but not quite made it.

this was a pretty cool game. i enjoyed it from my bit of time playing, although i gambled every single time which uh kinda made me die but it’s fine.

this was a pretty cool game! it was kinda difficult to find out what to do, and by the time i understood, it was too late to complete it. i think with more time this would’ve been a pretty cool game :D

haha yeah, this game was wildly unpolished. gotta love random thing i made in two weeks! anyways, thanks for playing it!

Heya, I bought this game here. Can I get the latest version please?

I’m playing on MacOS, and I can’t get past the Tower of Hanoi game because the clicks don’t work right. It seems to be weirdly offset or something. First click with the yellow works right, but with the orange, I have to go far to the left, and I assume with the red it’s even further to the left, but I can’t click that far. The destination poles also seem to be offsetted or something when placing.

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Absolute Cinema

Absolute Cinema

Absolute Cinema

Absolute Cinema

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Absolute Cinema

Once I got into the project, it took less than 10 minutes. It was a single line of code I had to modify. I just added logging to find out how to filter it out, and then did that. I used Unity for a very short period years ago, but I seem to have remembered most of the basic functionality, which made it easier.

Alright, I got it fixed! Opened a PR in GitHub, and it works fine for me. Would be good if other people tried it, made sure it didn’t mess anything up.

I’ve tested the latest version, and it appears to not have been fixed. I can attempt trying to fix it, although I’m not too experienced with Unity.

I’m also on Mac Apple Silicon

Fairly self explanatory. It would be nice if I could just save it to a specific location rather than having to move it afterwards.

That stopped working for me a while back… Glad it still works for you however!

It does correctly move the cursor, however it also types the broken character.

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Itch app can fix this, however some people (like myself) don’t feel like installing it.

Two possible things could be happening. The first one can be fixed by doing the following. After extracting:

  1. Open Terminal app.
  2. cd Downloads or whichever folder you used to download
  3. xattr -dr com.apple.quarantine Digital-Logic-Sim.app

After that, you should be able to run. If you still can’t, try the following:

chmod +x Digital-Logic-Sim.app/Contents/MacOS/Digital-Logic-Sim

and all errors should be fixed. If anyone else on Mac needs support, I can help.

Fun game. When is Pangaea going to come out?

The coding system could absolutely be improved. I could have done psuedo code, but felt that would take too long. There are also some bugs that I didn’t see, which might be part of your issue.