I can't believe that this level of quality can be reached just within a single game jam period. Seriously, I wouldn't have had any doubt if you said it took 96 days! Amazing work. I loved how everything gets slower as the counter reaches near zero :)
Ownfos
Creator of
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In fact, we initially blocked extracting zeros from a timer because we were afraid of infinite blocks breaking the game! At some point during the jam, we thought, "Wait, this could be another step of challenge for players. Isn't it?" Indeed, allowing it improved consistency, and it served as a nice puzzle level :) Glad that you had that aha moment!
To be honest, I didn't notice that laser is movable on my first try. I learned it from the comment below :D After that, all of a sudden the game turned into a well made brain-stimulating puzzle game. I can't even imagine how hard it would have been to design levels... Nice work! I really enjoyed the gameplay.
Thanks for playing our game to the end! I hope you enjoyed the last room with exit door. Me and the other developer are both huge fans of Portal series, and we decided to make a similar ending room :) Well, the initial velocity of thrown blocks were indeed fast and the pressure plate's border collider didn't help that much... Sorry for that. We eventually ran out of time before handling that issue
Woooow I LITERALY LOVE the way how we control the ball!!! It made me sweat - for real - when it passed right beside a red wall with just 1px gap. Limiting how long can a player slow down time was very addictive and added depth to the puzzles. I was also surprised at the quality of the narrative and how you proposed it to the players in a well polished manner. Nothing more to say, it was fun :)
