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Ownfos

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A member registered 7 days ago

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I can't believe that this level of quality can be reached just within a single game jam period. Seriously, I wouldn't have had any doubt if you said it took 96 days! Amazing work. I loved how everything gets slower as the counter reaches near zero :)

My rival is super good at playing the game... Couldn't beat him till the end! Anyway, the concept of competing with someone in front of me for my survival was really fresh. I really wonder what will happen if I win. Nice game!

In fact, we initially blocked extracting zeros from a timer because we were afraid of infinite blocks breaking the game! At some point during the jam, we thought, "Wait, this could be another step of challenge for players. Isn't it?" Indeed, allowing it improved consistency, and it served as a nice puzzle level :) Glad that you had that aha moment!

To be honest, I didn't notice that laser is movable on my first try. I learned it from the comment below :D After that, all of a sudden the game turned into a well made brain-stimulating puzzle game. I can't even imagine how hard it would have been to design levels... Nice work! I really enjoyed the gameplay.

It was quite a hard game for a non-English speaker, but at the same time motivating! Probably I should study more vocabulary :D I really liked the cute design and countdown sound. And also, limiting the alphabet you can use was a brilliant twist to a word game.

The idea was just mind-blowing. Super creative! I especially liked the visuals and SFX (the pop pop sound). As others said below, finding a group of numbers beautifully aligned was one of the most satisfying moments :)

What a lovely game. One of the best relaxing moods I've ever experienced. The music was beautiful and watching my domino chain fall consecutively was absolutely magnificent. Zooming out after clearing the level was breathtaking. Amazing work!

Glad that you enjoyed it! Actually, this was the first 3D game we ever developed, so handling movement was done in the most naive way. I think it would have been much better if moving was more vivid as in Exit8. Only if we had more time...!

Thanks for playing our game to the end! I hope you enjoyed the last room with exit door. Me and the other developer are both huge fans of Portal series, and we decided to make a similar ending room :) Well, the initial velocity of thrown blocks were indeed fast and the pressure plate's border collider didn't help that much... Sorry for that. We eventually ran out of time before handling that issue

Very very fun and satisfying to play! I love how the blocks explode in chain and scores go up. Based on a solid core mechanism, this game provides an addictive gameplay experience without much stress. Learning the rules was also smooth. Thanks for making this :D

Feels like a dice version blackjack with abilities! Nice try on combining randomness and countdown :)

Additional jump (dash?) in the air felt really good. And the cats! they were so cute... I wanted to play more but the stage just ended :D

Thanks for playing our game! I definitely agree with the "drop button" idea.... Well, I've also tried your game, and you said what I just wanted to say. Please sell your game too! it was soooo addictive :)

Woooow I LITERALY LOVE the way how we control the ball!!! It made me sweat - for real - when it passed right beside a red wall with just 1px gap. Limiting how long can a player slow down time was very addictive and added depth to the puzzles. I was also surprised at the quality of the narrative and how you proposed it to the players in a well polished manner. Nothing more to say, it was fun :)

Easy-to-learn mechanism and satisfying artwork! The background music getting faster made the atmosphere very immersive. And most of all, I really loved how the car just rotates 180 degrees like a fidget spinner lol

It took some trials to understand the rules, but it wasn't overwhelmingly difficult to find out. Focusing on the 'stop timing' instead of the flowing nature of time was very clever! Nice work :)

OMG the feeling of falling down to the next floor felt fascinating! Beautiful visuals and unique idea tied with polished implementation :) Also the numbers counting down made it much more fit to the jam's theme

One of the most intense experiences by far!!! Everything looked perfect for me :) Artwork was cute and stylish, nice music and SFX that fit to the atmosphere, some simple yet fun mechanisms, and the overall pace and mood! Great work

As everyone else praised, the fatigue effects were excellently delivered! That was a very cozy, stressful, and satisfying - all at the same time - experience

Creative idea with amazing visuals! Nice job bro :) It would have been better if there were little more explanation on timer allocation control (how should I say that?) I noticed that it was interchangeable by the end of like 10 minutes lol

Turning the big guy into a stone was quite fabulous :) Pure fun and clever puzzles! Thanks for making this nice game. I think it would have been much better if the game had more connection to the theme apart from the synopsis...

Very creative approach! It made me look back on the whole game development process :)

The sound effects (especially the screaming sounds) were really scary! I think it would have been much better if I were told why I had to kill people, or why people die if I hover my hand over them...?

Yeah the alarm sound was very surprising lol :) Nice take on the narration! The core mechanism was simple but all kinds of stuff happening around made it challenging (in a good manner)

Can't believe it was made within game jam period! Amazing quality of art, sound, and mechanism. The learning curve felt very nice. not too easy, not too difficult. Very fun game!

Modifying enemy stats - and even mine - was very unique and interesting! The combat was quite tough though :) Nice work

Amazing SFX and artwork! The mechanism was simple, but utilizing the mechanical still had its fundamental 'fun' element. Especially enjoyed the sound effect lol