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Owlrazum

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A member registered Apr 22, 2021 · View creator page →

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That crazy amount of bullets at the end surpised me :) Curious whether someone has leaved even one brother in arm alive there

No, unfortunately they don't, little time as always.

Thanks! Though I, the person behind navigation, did not use A* in a strict sense, because had no time to research and implement that. it is basically the choice of first path that reaches the target, with a hack choosing first the movement that more closely  goes to the target. There is a small bug that happens in the central room because of that. 

Thank you!

Will try for sure

Big thanks!

Added controls paragraph. By the way, controls are shown in the main menu first time you play it. Agree that is is not an ideal solution.

Thank you very much for your kind words! Your comment alone justified participation for me. I am really grateful.

In the third level, I was stuck by basically not able to do all that was required to do to pass it. In case I miss something, help me. The game itself is original but lacks a clear tutorial of edge cases

It is a good puzzle game made in a jam. The weak point is its originality, imao. In one of the previous jams, there was also an art-inspired puzzle game. There is a slight possibility that I may be wrong.

15 was completed with horizontal 2 sized green block unused

I was also a bit stucked at it)

It would be better if sound effects of eating would be absent. Melee enemies and bombs are causing too many revolutioners to die.