Loving the ability to play my own maps now! I notice the new Grove tower doesn't have a circle indicating radius like the other towers do, I find this occasionally makes me feel like my Grove towers aren't selected when I click on them, although they are actually selected. I'm guessing just a bug, but I figured I'd be a good playtester and let you know.
Hope the lack of free time is fun-busy and not stress-busy! I'm looking forward to more updates, but the game is worth the wait. Take care!



I've been playing a lot the last few days, this is my best score so far. It's a very creative take on the roguelike mechanic to not be combat-based, but stays true to the spirit by maintaining all the high points of the genre like resource management, unlimited replayability, and "weighty" risk vs. reward choices - trying to decide if it's worth detouring for a power-up feels meaningful in the context of the game. The gameplay is also a lot snappier than you'd expect from a turn-based game, another departure from the norm that just works really well here. This is what indie games are all about for me; taking some risks, making some less-common design choices, leaving the beaten path and finding a fun little mechanic off in the weeds somewhere. If I could add anything, it'd only be an 'instant replay' feature; to be able to go back after the end of a level and rewatch the race in 'real' time. Thanks for sharing this with us!