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Owlcat

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A member registered Jun 06, 2020

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It's quite an uncomfortable soundscape, which I assume is the intention. Beautiful art and a great metaphor. Anxiety inducing to say the least. (in a good way)

The background music evokes the feelings of mystique and fantasy so well that you can easily imagine what amazing adventures could be just outside of the vision radius. I love the character design and especially the victory screen splash art. This is a good basis for a great and fantastical adventure game.

Really creative take on the theme, slick and clean UI and relaxing background music. Emails seem to reset their read state whenever a new one is added to the list and for some reason sometimes the chat bubbles don't appear when clicking on the icon. It will definitely take a few tries to get the win so having a fast forward option would be very neat. 

Simon says with a very nostalgic platformer style. Really evokes the flash games era. Great style, good audio, solid performance. I wish it had coyote time.

This is definitelya game my younger self would spend hours completing and lookingfor secrets even if there were none.

The size and detail of the pond hides the fact that it is just an infinity symbol track really well. There's some inherently enjoyable aboutidle games and seeing your fish zoom around faster and faster scratches that itch.

The music is a nice touch especially since there are multiple tracks.

Solid work, only bug I cough is that scrolling up and down can take you past all the options in the buy menu.

Solid art, good music and a great basis for a good game loop. Clicking the tray to sell was a bit unexpected so my first run was trashed. Perhaps consider adding a desk bell to ring and sell the order would work as a diegetic button.

This is a solid idea for a runner-type game, creating a looping input puzzle. Very reminiscent of parkour flash games. Controls were a bit confusing at first so a bit of a tutorial level would help a lot in getting used to them. 

There is a good basis for a game loop here. The only thing lacking is a win and lose condition, perhaps a scoring system of some sort. I feel like the power and thermostat events should be more common. Some sort of background music would also go a long way.