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A member registered Oct 06, 2013 · View creator page →

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Your comment means a lot to me and I'm really glad you enjoyed the game! To answer your question: the game (although it works as a standalone game) is just a demo. I definitely agree with your points and if I do get to work on this project again in the future I'll definitely keep them in mind!

Thank you so much for all the time you put into playing and writing your comment! ❤

Hey, I'm sorry the game didn't work for you!

I'm not entirely sure what exactly your situation is or what you've tried doing, but generally, in order to give something to a customer, just put it in front of them and ring the "order-ready-bell" (right click).

I don't make the rules, but I'm pretty sure drawing (basic) geometry via code is within the spirit of the limitation.


I'm using this list, specifically the 'words_alpha.txt' file! Good luck with your game!

I'm using a word list that I found online and checked real quick: both "color" and "colour" are on there (as are "neighbor" and "neighbour" - seems it's pretty consistent in allowing UK and US spellings), so you can use both variants!

As for which is preferable in-game: "color" is easier to spell, since it doesn't require you to have a "u", but "colour" is a longer word, so it would give you more points and extra letters!

What a cool little thing! For what it is I enjoyed it massively!

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I really enjoy that kind of game. The visuals look great and the UI feels nice too.

I felt a bit teased in the beginning as I had to complete the tutorial before doing anything else at all but I didn't really mind it. One problem I had was not knowing in which order the AI paths would be executed, but I found that out rather quickly anyway. I also think it shouldn't count as a failure if all your bots get destroyed but you already collected the majority of the balls, since it doesn't do so for the enemy.