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Overtek

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A member registered Apr 01, 2026 · View creator page →

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The perfect landing is just right before the ground and I did that with a simple collision box to check whether you are in the normal or perfect zone (I sure there are better way do manage that). I don't really now how to add an indicator without marking the spot, so if you have an idea I take it! For future reference in other projects :D Thank you!! 

Thank you! Agree with the indicators. Make some friends play and realize that as game dev we need to indicate everything. As for the feedback when you collide, how would you add them?

Yea I did see that at the end and didn't know how to manage that with the time left. Thanks you for playing :)

I wanted to do more but hasn't much time left for it. And the more I added things, the more complex either with the architecture than the code. Thank you!!

Love the gameplay, short but great potential

I don't know if I'm doing something bad but I can't launch click on the tutorial or the play button. I can only click on the white things but it doesn't do anything :(

It's a VERY cute game. I think this is the best original game that fit the theme. It's charming, it's nice, it's relaxing. Even if it's just a small project for this game jam, I totally see this as a full game with, perhaps, a complete story. Congrats!
(I let the snail win :D)

Well the controls are fun and also have a good feeling but it's so hard to understand when I can clim or jump? Like, one time I climb, another time I jump, another time I jump back? I've also have some freeze during gameplay (maybe of the procedural generation?). I don't think a procedural generation is a nice thing for a game about speedrunning. I prefer hand building level designed FOR this movement instead of "nice, I this time I have a better way that last time".

Very fun and well done! Didn't understand how to use the watering can at first (turns out it need.... water).

The poison one can go through a washing state or if you tend for magical/fantasy thing a machine that can transform the potato, change its DNA, or something like that. Golden can be a potato that can't be peeling with standard tool but can be sold with half price. An eaten potato (like by worms), can be peeled but if sold, you gain a penalty or 0 of price. You need to remove the worms. I think it do not need a lot of machines because it will be too much. Just other minigame with tool to buy. Instead of just peeling, you can wash, get the insects off, and other things with your ideas! I don't know if it's fun or cool idea. I just think the idea of "other thing" that can comes sound fun to me! 
Oh yes I see. It's just frustrating too see those objects on the market but can't test them. It's doesn't change the quality of the game thought.

Incredible concept! I'm very bad but a lot of potential

That's an insane gameplay and concept. Very satisfying where you perform a combo. Could see the potential for a great game. Keep going!

Thanks for the feedback! And the option is enabled. I didn't see this option at first. Thanks for noticing it :)

Best game of the jam. I would have loved played longer. Cutting the content and doesn't let the player play more is a bit strange. Looking forward to the full version. This is the kind of game I loved to play and where you are free to speed us the process how you want. Here few additions you can add: different potatoes types with a percentage of chance to spawn like poisonous potato, golden potato, eaten potato etc. It can give certain bonus (like the golden one), or malus that need another machine to get ride off.

So genius. Love the pixel art and the sound design. Game's short but funny

It's fun and funny but only for 5 minutes. Once every items are tested there is nothing more to do. And for the gameplay, it's just put item A in microwave A and wait, so not very funny at long. Maybe I was expecting more? But it's maybe the best original fit for the theme and it's such basic. Congrats!

Satisfying game! I feel like the ending need more impact, or a twist, if you plan to continue working on the game.

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Not sure what to do. I cleared all puddles, take the cowboy out but he is stick with me so everywhere I move he move and does nothing, and after waiting 2 minutes there is no more thing to do. Reload the game and same thing.

I escaped. It was fun, a bit creepy. I understand how you match with the jam's theme but I'm not really sure that's fit well. A countdown before "god" appear, or the longer you stay, more angels appear will be better in my opinion. Overall, great experience!

Very nice art and cool concept! Hard but nice addition with the tips :)

Like other said, movements are a bit janky and I often be stuck on the edge of blocks. Sadly, there is no art and only the default skyblock. I didn't like the music. We fall for too long, so it can be a bit frustrating.  Also, a button to restart or reset to previous checkpoint will be a nice addition. :)

Nice game! Controls are very confusing. I didn't understand that I needed to play with the mouse to plant, I've tested all my keyboard touch. Using the scroll wheel to navigate through menu/hotbar is a must have. Also, games is hard or it's the monster that is very very hungry

I can see the potential and join what others are saying below. My game crash at level 3 when exiting a room. There was still enemies but the room opened, so I left.

Good pixel art and audios! I'm bad at minesweeping but manage do dig a lot! Insane concept for this jam, good job!

Good concept and well done! The only negative point I see is that showing what moves are available tend the game to be too easy and we don't necessarily think about what to do.

Great platformer, movements feels really great and smooth. Cool idea and concept. Could be expanse and be a great game in the future if you keep working on it!

Great first game! We all know where first tutorial game from :)
I suggest you to keep this project and try to add a main menu, add points to the screen and a end screen to train yourself with other things in game dev. Congrats for you first jam and first project. Keep going like that ;D

very fun and lot of potentials with new building blocks, modifiers and maybe more type of meteors? But the timer feels only here to correspond to the theme and can be removed from the game without any problem.

Very fun! The controls and stamina are a bit janky. You can go to the buildings to go faster and avoid all trucks. Cool concept! 

Interesting game. Cool mechanics! The only thing is the lack of penalty by shooting innocent. Like, I have 3 sus peoples and can shoot all of them without losing. I can see a lot of potential in this game with a lot of mechanics. Congrats!

The best game I played during this jam! Congrats! It's very fun, addictive, polish and feels like a completed game. Played for almost 1 hour and finish it, still playing after a bit!

Things I noticed:
- When moving the cart by holding left click, I continue hitting the boxes
 - When I want to grab a box around something I can interact, it will interact AND grab the box.
- Holding the left click to breaks boxes can lead to grabbing the cart (or other things). Maybe add a option to "stick it" and using another button to move it after? ((ok just realize that we can use space, but it isn't showed in the controls)) - when goblins are fast it's very hard to catch them
- you can lose your goblins at the very bottom (rip big guy)
- be moved by the boxes (attracted by the magnet) is a bit frustrating when checking the upgrade station

We have the same concept bu you did it wayyy better! Very fun. The challenging part is placing the passenger on a ball and it bounce left or right and died. Over than that, good game!

I wanted more! I need more!

Love the concept, very addictive. Upgrade's icons feel a bit off next to the game art. Game balancing is a bit ruff. Enemies that launch projectiles are very annoying, especially when the enemy is outside the screen but the projectile can still touche the player.

Cool concept. Didn't understand that I needed to click with the mouse at first.

Super cool! Made it throught after 2 tries. Very fun and a lot of potential. Nothing negative to tell. Excellent game!

Good concept but omg so hard. Feels like the death is too fast. I think giving the player like a half of a second just before the spike appear will be more enjoyable. Maybe a screen effect can also help players that don't have good rythm.

Very cool concept! For the negative part, the clicking is too sensitive. I click to paint in red but it double click and transform it in orange, for example. Also, the reproduction are a bit hard to do because it need to be pixel perfect. I thought I just needed to reproduce the main object, not where it was with the background. The audio is very nice and I love the art! Good job!

I did 57! Nice game and nice concept. I bit frustrating when the number you want doesn't appear for like 5 rows but that's the no luck. I found the music rapidly boring.

Very good idea! It's a good concept and the core loop is here and can be extend. Just the balancing is not very precise. The mitten is very broken. You can hold the potato for the entire match. Other than that, good job.