The perfect landing is just right before the ground and I did that with a simple collision box to check whether you are in the normal or perfect zone (I sure there are better way do manage that). I don't really now how to add an indicator without marking the spot, so if you have an idea I take it! For future reference in other projects :D Thank you!!
Overtek
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Well the controls are fun and also have a good feeling but it's so hard to understand when I can clim or jump? Like, one time I climb, another time I jump, another time I jump back? I've also have some freeze during gameplay (maybe of the procedural generation?). I don't think a procedural generation is a nice thing for a game about speedrunning. I prefer hand building level designed FOR this movement instead of "nice, I this time I have a better way that last time".
The poison one can go through a washing state or if you tend for magical/fantasy thing a machine that can transform the potato, change its DNA, or something like that. Golden can be a potato that can't be peeling with standard tool but can be sold with half price. An eaten potato (like by worms), can be peeled but if sold, you gain a penalty or 0 of price. You need to remove the worms. I think it do not need a lot of machines because it will be too much. Just other minigame with tool to buy. Instead of just peeling, you can wash, get the insects off, and other things with your ideas! I don't know if it's fun or cool idea. I just think the idea of "other thing" that can comes sound fun to me!
Oh yes I see. It's just frustrating too see those objects on the market but can't test them. It's doesn't change the quality of the game thought.
Best game of the jam. I would have loved played longer. Cutting the content and doesn't let the player play more is a bit strange. Looking forward to the full version. This is the kind of game I loved to play and where you are free to speed us the process how you want. Here few additions you can add: different potatoes types with a percentage of chance to spawn like poisonous potato, golden potato, eaten potato etc. It can give certain bonus (like the golden one), or malus that need another machine to get ride off.
It's fun and funny but only for 5 minutes. Once every items are tested there is nothing more to do. And for the gameplay, it's just put item A in microwave A and wait, so not very funny at long. Maybe I was expecting more? But it's maybe the best original fit for the theme and it's such basic. Congrats!
Like other said, movements are a bit janky and I often be stuck on the edge of blocks. Sadly, there is no art and only the default skyblock. I didn't like the music. We fall for too long, so it can be a bit frustrating. Also, a button to restart or reset to previous checkpoint will be a nice addition. :)
The best game I played during this jam! Congrats! It's very fun, addictive, polish and feels like a completed game.
Played for almost 1 hour and finish it, still playing after a bit!

Things I noticed:
- When moving the cart by holding left click, I continue hitting the boxes
- When I want to grab a box around something I can interact, it will interact AND grab the box.
- Holding the left click to breaks boxes can lead to grabbing the cart (or other things). Maybe add a option to "stick it" and using another button to move it after? ((ok just realize that we can use space, but it isn't showed in the controls))
- when goblins are fast it's very hard to catch them
- you can lose your goblins at the very bottom (rip big guy)
- be moved by the boxes (attracted by the magnet) is a bit frustrating when checking the upgrade station
Very cool concept! For the negative part, the clicking is too sensitive. I click to paint in red but it double click and transform it in orange, for example. Also, the reproduction are a bit hard to do because it need to be pixel perfect. I thought I just needed to reproduce the main object, not where it was with the background. The audio is very nice and I love the art! Good job!

