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Mykyta

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A member registered Aug 14, 2022 · View creator page →

Creator of

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I like when people create such visuals out of nowhere. I mean they are so unique. I love it)

Masterpiece. The visuals. The story. 
Just wow

I like it. The art and the style.
Also it is satisfying to reflect bullets at the right time.

I also had an issue with not working controls. I restarted the game and it was okay but then it happened again and I just continue playing standing still ) 

I think you just have to constraint the mouse inside the game or lock in the center. Most of the game negines has this functionality. Not sure for GameMaker though.

I love the art and the length of the story. I don't really like VNs but this one is cute and feel deep already ) 
I actually more like the art on the miniatures then the actual game at. It brings more space for imagination. 

I can imagine a game with such art and choices about ruling the kingdom.

Everything fits well together with the music. Well done )

I like the art it's creative ) 
It looks like the muscle guy ignores all the bullets...

I like that you can just change the content of the dungeon. 
But it feels like there should be twist about. For now if you need HP - select HP. When you full - select traps. 
The idea is original but I want something about it to be difficult or so you need to scarifies something. Or at least - before each level - you choose what it will contain and you can't change it until the end of the level or something like this. 

The vibe is nice though )

Hit and explode - Reminds me good old days in GTA Vice City :)
The physics is buffy but the driving is so arcade that those bugs don't really spoil the game.

It was fun but idea is contradicting. It feels like the truck should give me the fuel because it has big container for it and I should fill up and drive around and protect it. 
Or maybe take fuel from it to launch same gates or something. Then the truck would became a source of fuel that you need to protect and you need it to pass the obstacles along the road. And at the same time hit enemies. Would be fun)

The art is so cute, love it!
Is there a win screen there? 

It was hard but I think I reached the end.
The blue lines completely filled the bar. And after that moment I was out of iron. I wasn't able to take any more and and the read line appeared again but I couldn't do anything about it without the iron ( 

I will consider that I won 😅Great game)

I like the art!
And you made simple idea of look and repeat - from a fresh side. I think.
And they are just really cute ❤️

Thanks!
I am trying to explore this art style and find something appealing and at the same time easy to make. Perfect for jams.

I was really close to add sounds. But it was either sounds or GameOver/Win logic.
I decided to make those because it will make the game more... Game. 

Even though I never tested the level win screen. I don't know if it really works 😅

I like the hole mechanic and the game idea is funny. 
Unfortunately when quick time event appears - I don't see what I need to do. It's outside the game screen. So I always fail... 

There is no access to the game

I like how it looks completely unique. It has its own vibe and its own idea. 
Feels like a hidden jem from 90s )

The only flaws for me is absence of visual feedback of what is going on. Who hits who. Who does what. And would be helpful if units won't overlap over each other.
It doesn't need to be strikt like colliders. But some force to keep them outside of each other.
Also after a restart I can't click on anything...

I wish there would be a restart button when you fail 😅
The visuals are unique - I like it when people try to do something new. 
But the game is extremely hard. And you make the clay to disappear after certain time - makes it impossible for me... I think I will never gather enough clay to purchase another turret. 
And the first one is not enough.

I think the main problem rn is the difficulty. At least in the beginning.
But for the visuals - Like )

Interesting idea but it's sooooo hard. I think it would be better to make it a debuff. Like you catched something bad and now you slide. 
But by default the with the sliding effect it's veeery hard to control it. Usually I don't catch the ball on time...

The fun part I liked is that ball that you reflected can destroy other balls. 
Also you've got the time for music and sound fx - respectable thing during jams ❤️❤️

Wow, the visuals are so polished. And the vibe is great. I love it! 
Also the thing that the bullets are using your health - makes it intance. 

Great job! 
Also the menu and UI in general looks really nice ❤️

The only thing that enemy increases their health was unsatisfying.
I bough damage up multiple times and expected to destroy them all. But it felt like this perk increases their lives or decreases the damage instead of increasing it 😅

Interesting choice to use the same sprite for everything. Somehow it works and everything is distinguishable. 
As I understand there is no goal and no game over?  
I like that you can spawn a block and then stand on it. 
Also I like that I can jump and spawn a block under myself in flight :) 

But unfortunately none of the spawned blocks hit the enemy. They just shoot but their bullets fly through enemy without damaging them :( 

I am not sure how to launch the game. It seems like you uploaded the project itself instead of the build of the game.

Thanks!

Thanks!

Thanks!
There is a difficulty curve - at wave 20 it should spawn 50 green cubes. With 1 second delay between them.
The game needs balancing for sure )

Thanks! )
You did well!

There also a bug that you can give sword to an enemy 🤣

I like the idea and visuals.
Those sound when you lose stick with me for the rest of my day 😅
Also great job with characters variations. It's not only visual change but also a gameplay too.

As I understand the spawn is totally random? So it can be unfair and generate situation without any way to survive?
But anyway I enjoyed it ❤️

I like games that used limitation so creatively. 
So many different ideas on the same level - amazing!
And whoever worked on the VFX and sounds - great job. That feel of movement with additional details makes 75% of enjoyment playing this game. You don't really need graphics with such vfx - this is the proof!

It's so simple but somehow I liked to walk there. 
The idea with one arrow - I like it. It makes it more satisfying to shoot into a corridor with a lot of enemies. 

The idea is hilarious 😅
There are many bugs with physics on my side. But the puzzles and use of limitation is great)

However my PC started to cooling itself too hard. I heard this noises before only when started Cyberpunk in 4K. I am not sure if it's physics or graphics for some reason.

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I like the minimalism of the art ❤️
And this game actually have sounds and music. This is a rare case for a jam :) 

Also funny that you can continue playing after game over 😅

Solid game!
Firing and hit feels about right and even satisfying. Especially when you fire multiple bullets at once and accidentally hit multiple targets.
We be good to see more variations for asteroids. With different health or maybe trajectory. 

Very nice and clear models ❤️

Thanks)

At first I thought to make it on Android too. So I made this screen size from the beginning but in the end i didn't had time to add mobile controls. So it's not supported.

Oh, got it)

I have tried different classes but It looked like the same ending. Okay)

I like the art simple but nice)
And fun)

Very beautiful pixel art! Also the animations are great. I love how minimal but cute they are. 
Also it took me some time to understand that I can hide behind the cows. Because I though that the rain will kill me anyway and I need somehow to get under the cow XD

Very nice game!

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Cool idea :)
I mean it is something original to make controls like this. 
But it doesn't really work smoothly for me. 
But I found the way - I just chose three buttons for the left hand and three buttons for the right hand and press them sequentially in right direction.

Also I like the art. It look simple and childish but at the same time consistent and looks nice. I mean I really would accept the full game like this. Someone who draw it has cool drawing experience I guess. Or at least very good feeling of art direction :D

I like it!Style is nice and it feels really smooth and juicy:)
And reallt feel the presure of deadline )
Also I like how it all animated, super!

I don't get it but it seems a fun idea to make customisation in the game by timer.

But I don't understand how to get another ending?

backstory is perfectly fit into jam theme )
I like this gameplay, I think to make it bore chalangine there should be punishment for the wrong button pressed. 
Becauase when I got the rules I just start to smash all three buttons randomly as fast as I can) 

Nice!
I excpected this twist but I didn't excpectid like that)

Good job!

Cool graphic and aniamtions!
I mean I really feel impact - this is cool, I like it!

This is realy something special here!
It looks orinial and at the same time well implemented, it is rarely combined together. 
Amazing work!