I like when people create such visuals out of nowhere. I mean they are so unique. I love it)
Mykyta
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I like it. The art and the style.
Also it is satisfying to reflect bullets at the right time.
I also had an issue with not working controls. I restarted the game and it was okay but then it happened again and I just continue playing standing still )
I think you just have to constraint the mouse inside the game or lock in the center. Most of the game negines has this functionality. Not sure for GameMaker though.
I love the art and the length of the story. I don't really like VNs but this one is cute and feel deep already )
I actually more like the art on the miniatures then the actual game at. It brings more space for imagination.
I can imagine a game with such art and choices about ruling the kingdom.
Everything fits well together with the music. Well done )
I like that you can just change the content of the dungeon.
But it feels like there should be twist about. For now if you need HP - select HP. When you full - select traps.
The idea is original but I want something about it to be difficult or so you need to scarifies something. Or at least - before each level - you choose what it will contain and you can't change it until the end of the level or something like this.
The vibe is nice though )
Hit and explode - Reminds me good old days in GTA Vice City :)
The physics is buffy but the driving is so arcade that those bugs don't really spoil the game.
It was fun but idea is contradicting. It feels like the truck should give me the fuel because it has big container for it and I should fill up and drive around and protect it.
Or maybe take fuel from it to launch same gates or something. Then the truck would became a source of fuel that you need to protect and you need it to pass the obstacles along the road. And at the same time hit enemies. Would be fun)
The art is so cute, love it!
Is there a win screen there?
It was hard but I think I reached the end.
The blue lines completely filled the bar. And after that moment I was out of iron. I wasn't able to take any more and and the read line appeared again but I couldn't do anything about it without the iron (
I will consider that I won 😅Great game)
Thanks!
I am trying to explore this art style and find something appealing and at the same time easy to make. Perfect for jams.
I was really close to add sounds. But it was either sounds or GameOver/Win logic.
I decided to make those because it will make the game more... Game.
Even though I never tested the level win screen. I don't know if it really works 😅
I like how it looks completely unique. It has its own vibe and its own idea.
Feels like a hidden jem from 90s )
The only flaws for me is absence of visual feedback of what is going on. Who hits who. Who does what. And would be helpful if units won't overlap over each other.
It doesn't need to be strikt like colliders. But some force to keep them outside of each other.
Also after a restart I can't click on anything...
I wish there would be a restart button when you fail 😅
The visuals are unique - I like it when people try to do something new.
But the game is extremely hard. And you make the clay to disappear after certain time - makes it impossible for me... I think I will never gather enough clay to purchase another turret.
And the first one is not enough.
I think the main problem rn is the difficulty. At least in the beginning.
But for the visuals - Like )
Interesting idea but it's sooooo hard. I think it would be better to make it a debuff. Like you catched something bad and now you slide.
But by default the with the sliding effect it's veeery hard to control it. Usually I don't catch the ball on time...
The fun part I liked is that ball that you reflected can destroy other balls.
Also you've got the time for music and sound fx - respectable thing during jams ❤️❤️
Wow, the visuals are so polished. And the vibe is great. I love it!
Also the thing that the bullets are using your health - makes it intance.
Great job!
Also the menu and UI in general looks really nice ❤️
The only thing that enemy increases their health was unsatisfying.
I bough damage up multiple times and expected to destroy them all. But it felt like this perk increases their lives or decreases the damage instead of increasing it 😅
Interesting choice to use the same sprite for everything. Somehow it works and everything is distinguishable.
As I understand there is no goal and no game over?
I like that you can spawn a block and then stand on it.
Also I like that I can jump and spawn a block under myself in flight :)
But unfortunately none of the spawned blocks hit the enemy. They just shoot but their bullets fly through enemy without damaging them :(
I like the idea and visuals.
Those sound when you lose stick with me for the rest of my day 😅
Also great job with characters variations. It's not only visual change but also a gameplay too.
As I understand the spawn is totally random? So it can be unfair and generate situation without any way to survive?
But anyway I enjoyed it ❤️
I like games that used limitation so creatively.
So many different ideas on the same level - amazing!
And whoever worked on the VFX and sounds - great job. That feel of movement with additional details makes 75% of enjoyment playing this game. You don't really need graphics with such vfx - this is the proof!
Cool idea :)
I mean it is something original to make controls like this.
But it doesn't really work smoothly for me.
But I found the way - I just chose three buttons for the left hand and three buttons for the right hand and press them sequentially in right direction.
Also I like the art. It look simple and childish but at the same time consistent and looks nice. I mean I really would accept the full game like this. Someone who draw it has cool drawing experience I guess. Or at least very good feeling of art direction :D