It was really good for a non polish game, I think the concept is great and it would be cool if you continued on the project.(But only if you want to.)
AirzOverload
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I try to give constructive feedback that isnt overly negative because it was a game made in a game jam so it won't be a master piece or fully polished but your game still did good with the idea of being able to jump on past instances of yourself which I never seen a concept like that so yeah it was cool.
I loved it, it was amazing, I loved the fact that depending on the monster design, they will have different pitches.(Yellow ones make higher noises, darker ones make lower noises), the only con is that it was way too easy, and I only lost because I got bored, but amazing I think that this idea deserves to be expanded upon. (I made it to level 31, I do love how slightly the game becomes more difficult but it's very cheese able by just holding space or A(joystick). But overall amazing, deserves much more recognition.
I loved the music and the art, it really tied well with the concept of the game and loops. Personally I found it to be very creative, the artwork made the game feel lively and the music set the mood of the game. The only con would just be the fact that the gameplay with holding the keys isn't all too interesting but still very good despite that.
It looked amazing, I like the model of the character, the models of the different jewels, roses, and the whole cave aspect. The cons however is the fact that it was hard to see the character at moments because the camera would clip behind the cave which made it hard sometimes to know where to navigate. Also the fact that your able to jump infinitely, which I was unsure if it was intentional because at certain sections I jumped through some rings and that was the only way to survive. Overall it works, and it was visually beautiful, and the hitboxes were done correctly.
This was actually really good I fell in love with the idea immediately, I love the idea that you have to jump on previous versions of yourself. The game is very creative and clever, and the only con is many instances of the player spawn in it gets hectic. But I love that idea as well, very fun and interesting short experience, nice job.
I like the gambling aspect of the game, it's well programmed, and straight forward. Very replayable and unpredictable with what color will win the race. Well done in a short creation period, the only con to the game is the fact that after you either win or lose there's not much to it after. But overall good job
I love the art, and I also see the vision for the game. It doesn't need too much improvement to the core gameplay loop, it's interesting and original. The only cons of the game is that you didn't have enough time to develop it further, but you still did very good. I love how the loop forces the player to speed up at a certain moment. The con to that is that there were no invincibility frames or times where the player got hurt so the player could just easily die from doing nothing or can take multiple hit points at one moment. There is a replayability factor when the game gets progressively more difficult which is cool. I feel as there could have been a lives system or when you get past a certain loop you can get more lives but overall really good for a prototype and a short span of working on it.