I forgot to mention but my game does have a working save system. It's the main reason why I wasn't able to add sound effects or other polish because I was fighting with the system to get it to work. I just thought I mention it in the comments just in case someone wanted to test it or break it.(Wouldn't mind some feedback on it if the checkpoints didn't manage to save at all.)
AirzOverload
Creator of
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Firstly, I just wanted to mention how amazing this game is. I almost find it hard to believe that this was just made in 72 hours. I love how this game has a skill tree and how surprisingly fun it was to keep using the leaf blower to blow leaves into the flame. I also appreciated the tornado upgrade and all the other upgrades it really made this game feel more dynamic. I also how simple but great the campfire animation was. It really taught me as someone who isn't a pixel artist and more of a programmer and composer that things can look great even with simple animation. I really loved this game and I remember yelling there's more upgrades in shock because I thought it was amazing even without realizing there was more upgrades. That was actually the main reason I finished playing this game I wanted to get all the upgrades lol. Really great, I think this game is worth continuing(but that is up to you as the dev) really impressive work.
I think it's really cool that you included concept art for the game's page. Firstly, I love the art style for the game and the fact that you have to stay near candles to shoot and reload your weapon. Secondly, I also like the fact that there was upgrades in the game it gives it more replay ability and interesting gameplay. This is impressive for a first game jam and I liked that you all were able to have a nice repeatable gameplay loop, because one of the main things I struggled with in my first game jam is that I went overboard with the scope of my game idea for my first jam. So it's relieving to see your game do something that I wasn't able to do for my first game I tried to submit the game jam. Great job honestly because I know how difficult making games are in general. Keep up the good work I'll try to have an eye out for your username if I see you in another jam like this.(I'm probably going to retry this jam in winter so I can prioritize my college work.) Good luck with any future projects either one of ya'll do.
I try to give constructive feedback that isnt overly negative because it was a game made in a game jam so it won't be a master piece or fully polished but your game still did good with the idea of being able to jump on past instances of yourself which I never seen a concept like that so yeah it was cool.
I loved it, it was amazing, I loved the fact that depending on the monster design, they will have different pitches.(Yellow ones make higher noises, darker ones make lower noises), the only con is that it was way too easy, and I only lost because I got bored, but amazing I think that this idea deserves to be expanded upon. (I made it to level 31, I do love how slightly the game becomes more difficult but it's very cheese able by just holding space or A(joystick). But overall amazing, deserves much more recognition.
I loved the music and the art, it really tied well with the concept of the game and loops. Personally I found it to be very creative, the artwork made the game feel lively and the music set the mood of the game. The only con would just be the fact that the gameplay with holding the keys isn't all too interesting but still very good despite that.
It looked amazing, I like the model of the character, the models of the different jewels, roses, and the whole cave aspect. The cons however is the fact that it was hard to see the character at moments because the camera would clip behind the cave which made it hard sometimes to know where to navigate. Also the fact that your able to jump infinitely, which I was unsure if it was intentional because at certain sections I jumped through some rings and that was the only way to survive. Overall it works, and it was visually beautiful, and the hitboxes were done correctly.
This was actually really good I fell in love with the idea immediately, I love the idea that you have to jump on previous versions of yourself. The game is very creative and clever, and the only con is many instances of the player spawn in it gets hectic. But I love that idea as well, very fun and interesting short experience, nice job.
I like the gambling aspect of the game, it's well programmed, and straight forward. Very replayable and unpredictable with what color will win the race. Well done in a short creation period, the only con to the game is the fact that after you either win or lose there's not much to it after. But overall good job
I love the art, and I also see the vision for the game. It doesn't need too much improvement to the core gameplay loop, it's interesting and original. The only cons of the game is that you didn't have enough time to develop it further, but you still did very good. I love how the loop forces the player to speed up at a certain moment. The con to that is that there were no invincibility frames or times where the player got hurt so the player could just easily die from doing nothing or can take multiple hit points at one moment. There is a replayability factor when the game gets progressively more difficult which is cool. I feel as there could have been a lives system or when you get past a certain loop you can get more lives but overall really good for a prototype and a short span of working on it.
