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Outsanes

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For a first game that is pretty decent! I loved the way you put all the assets together and defined a clear objective for the player to go through; of course, it was confusing with the A key (it was Q), but player navigation felt implied, which is great! I suggest adding collisions and music/sfx if you really want to continue improving the environment of your game. Awesome work!

I loved the art that you made for this, and considering you made it in 30 hours is amazing! I would've loved to see music or SFX added, and also I'm glad you added a comprehensive tutorial on how to play the game properly in the game description because I was confused at first. Decent game!

Cool game that you created. I loved how intricate and detailed it is, but at the same time it was very complicated and hard to understand, so if you want to ensure that player navigation is smooth, add a tutorial or help section. Second, try to explain things with iconography. What am I upgrading? Am I turning winter into spring? So many unanswered questions I had while playing the game. Hence, I think explaining things rather than leaving users guessing would've been beneficial, maybe even adding it to your game's description. However, it's a solid game, and I would love to see more updates on it after the jam! Keep it up!

I have to say that this is one of the best games I've tried so far. The music and the sound effects were so cozy, and the game was so relaxing to play. The gameplay felt smooth and intuitive and really addicting. I enjoyed playing this game a lot, and I loved the skill tree that was implemented. I love how you guys go in depth with what species of butterflies were captured as well. This game is well-rounded, and for 3 days it's more than impressive. The UI work, the pixel art, and the animations are also key features that help define the game! There is very little to criticize about the game. I'd only say maybe the fact that it opens up the skill tree every 8-9 shots even when I maxed out was a very small flaw, but it's overshadowed by the amount of hard work that was put into this game. Amazing work, and the entire team should be proud of developing this amazing game! :D

I liked the music and the sound effects on this. The gameplay is refined and polished as well, and very easy to understand. As someone mentioned in the comments, I couldn't understand the pattern of the bees as well. But I like that you have to think before moving. However, it's a great game; I would love to see the implementation of power-ups. But, awesome job, such an addictive cozy game!

This has to be one of the top games I've played so far! The characters felt so dynamic, and each one had their own personality (it's amazing), and Clemmont losing his wallet that many times needs to be studied. This game has massive potential; the gameplay is very refined and addictive, and I laughed a lot and was chewing gum, rolling my eyes at people, and living the role of the lost-and-found officer. I would've loved to see mechanics like "I don't have that item" and like a score system and would've loved to see a cutscene of the festival at the end with all the characters! The music, characters, stories, and dialog were all really well-done and well-crafted, especially for 3 days. You guys did a fantastic job, and I really want to see this game get expanded and get updates after the jam. Splendid work to anyone who worked on this game!

I love the game's cozy hand-drawn art style and animation; it's for sure one of the highlights of the game! The music was also really good! I actually didn't know there were endings until I read the description; maybe add that in the game, like /8 endings unlocked. I reckon the walking was kind of slow. Although, I enjoyed trying out all those different endings as well; it's a very nice addition! Great job! I'd love to see more endings in future updates!

I like the art style and the bee cursor! The sound effects are nice as well, although I would recommend adding background music. I thought this was a puzzle game, but I think it's just a drawing of whatever you want with the patterns. So I suggest maybe specifying what to do to the players, for example, "Come up with a design!" Other than that, it looked very cute! And I'm interested to see if you'll do any updates after the jam! Best of luck, and great work!

I really enjoyed using this; this was my second try (I'm not brave enough to show my first). I tried drawing. Never trying that ever again. But the game was surprisingly very fun and very challenging too. I liked the premise of creating your own artwork related to like spring (even though mine isn't). Enjoyed your game, and it was amazing, truly! The idea is creative! Awesome work!

Nice story at the start and great platforming game you made. One note I have is that the enemies are so aggressive; it's like they really want you dead. They'll start twitching heavily when you're next to them and then push you off the map. So, maybe make them a bit more chill (less challenging), but overall this game is awesome and has potential! I loved the dead sprite animation too! Good work!

The game is cozy, and I liked the core concept of the game, which is leaving your mark with a flower for others to read! I like that there are butterflies that go around, and you created a lovely and very spring-like environment! My only concern would be that this type of game should be moderated properly, but other than that it's a great concept. Splendid work!

I liked the 3D environment; it was great, and I like the monologue at the start as well! At the start, I couldn't quit the quiz or book section when I interacted with the computer, so I had to restart the game. I'd suggest perhaps adding the controls at the bottom section of the screen to ensure player navigation is smooth. But it's a polished environment, and I liked the scenery that you portrayed a lot.

I like the simplicity of the game and the art style! It works! I have to say something: the water drips a bit too slowly. I'd love to see more so, like, maybe the other dandelion seeds can grow, and you can water them, perhaps. I loved the cutscene and the arrows as well at the start. Good job!

The art style is amazing! I love the ASMR sounds that you added; it was so satisfying. I kept spamming the pen and the cup when I started! You nailed it; it was the coziest game I've played so far! Also, the cat is so adorable, and I loved when its tail got in the way!! One thing is that the UI wasn't scalable to my screen resolution, so even when I did full screen, I couldn't properly read the dialog fully; it was very funny when I managed to, though. Clicking on the files was kind of difficult, and I suggest maybe adding draggable windows! But for 3 days, this is borderline impressive! This has to genuinely be one of my favorite games so far! Would love to see this game get more updates! Really unique, and I loved everything about it! Awesome work; you should be proud of this masterpiece of a game! 

I loved the cozy feel to the game and the hand-drawn assets as well. At first, I was so confused that the customers were asking for flowers I didn't have.  I thought it was a bug. I restarted the game twice before reading the description. Maybe add a space button icon for the players. I would also suggest a score system and a timer for customers until they get bored and leave, and like customers piling up together, just to make it a bit more challenging. Overall, it was a great game!

The game is a very unique puzzle/platforming game; it's very simple, but it works. I liked that you adhered to the shifting realities theme; a slight issue is that the player movement is too sensitive—one click and I'd be off the platform, so maybe reduce the character's speed. Just like others in the comments, I couldn't beat level 4, sadly. I would've loved to see other levels. Awesome work!

It was a great cozy game; I love the character and animation and the setup you had. On some of the farms it was hard to tell what I was planting or harvesting with the E button, but I like the game; it is very intuitive, and it works! Awesome job! I really enjoyed playing it!

I liked the variation of fruits and vegetables that you included; really nice! The music and the environment were cozy! I liked the farming game a lot, and maybe one thing I can suggest is adding a "Fill all with..." and then selecting the fruit or vegetable to really automate the farm. But it was nice, and I quickly finished the game. I would love to see more, like purchasing decorations at the back with the money. Awesome game overall, great job!

I like that you control the sunflower with the sunlight; it weirdly reminded me of Undertale's beginning segment for some reason. The game mechanic of you guiding the player was a highlight and a very unique take. Would've loved to see a longer level perhaps; it ended very quick. Great job!

The game transitioning into 3D was one of the highlights, and I really enjoyed it! I liked the style and the consistent color scheme. The upside-down effect and all the others were amazing touches to increase the difficulty. I'd say the only issue is that the jump is so small and quick that it was really hard to time it properly. Maybe add a hold space to jump higher feature. Regardless, it was a great game! Great work!

I really love playing platformer games, so playing this game, it truly was very polished and refined! I enjoyed it a lot! One of the few games to implement the shifting realities theme in a great way! And I loved that you added enemies, and I wished the game was longer! The music is one of my favorite aspects; I love the shifted reality's change in music. I liked the animated sprite, and this feels like a complete platformer level. My only issue was the space button (jump) would sometimes not trigger because of the cooldown or because I was moving, so it was a bit annoying. But I really enjoyed the game, and it's one of the most underrated ones I've seen on here. Awesome work!

I liked the game; overall the rhythm game was a bit too difficult for me. Maybe add a metronome or a beat (or slow it down the first few levels)? But I loved how the gameplay was intuitive and easy to understand! I wish you added something a bit more spring-related, but I really did enjoy the game, and I can see massive potential if you keep updating it after the jam. Awesome work!

I loved the animations and the overall look of the game. The 3D models looked incredible, and my favorite thing was how smooth and intuitive the UI was. Now, one downside is that placing the machinery onto the tile was really difficult; sometimes it'd overlap, and sometimes I'd have to get my mouse on a specific position, so a suggestion I have is maybe highlight the areas it can go in. Also, something else that would've been great is the addition of music/sfx! Overall, I enjoyed it; the game was great! Awesome work!

I really like the starting dialog; it was very humorous, and I was messing around with the cube's movement control the entire time! I would've loved to see an ending with the daughter or perhaps a more challenging banter system! But I loved the game's concept a lot, and I would love to see more updates on it! Loved the game a lot! It's very iconic! 

This game is one of the best I've played so far! I loved the concepts of feeding ducks, and you nailed it being a cozy spring game! The art style is one of the highlights of the game, and I really liked listening to the music a lot! Understanding the game mechanics was fairly easy, which is a plus! I have to say there were a few bugs I encountered; there's a glitch where the brown ducks' upgrade appears twice, and I bought the purple ducks' upgrade, but they'd only appear if I bought the brown ducks. Additionally, after the first playthrough, the shop vanished, and I had to restart my game. I was going to say collecting money in the game was tedious, so adding the fisherman upgrade was amazing; I wish they were a bit faster. Also, I suggest adding different UI images to the icons for ducks, because they have peas and grapes instead of like a duck silhouette, so I'd get confused, and someone who doesn't understand English would probably have a hard time understanding what each button does. That being said, I know I'm a bit critical of the game, but that doesn't mean that this wasn't one of the greater games I've played so far in the jam. The team killed it on this one, and I loved the creativity and the game concept a lot! I wish you guys would update and work more on the game after the jam; the game experience was outstanding! Splendid job! I enjoyed the game a lot!! :D

I liked the way the bunny speeds up when running, and I loved the visuals as well; the style is very nostalgic. The jump mechanism is a bit off, and I wish there were more levels to try. Regardless, you did an amazing job!

I loved the game's pixel art work, with the water texture, and everything! The music and sound effects were on point as well! I loved the concept of the fishing game; however, it is too easy to lose. Maybe make it more challenging, and I suggest adding more fish and like a fishing rod upgrade system (also switching up the Z key!). However, the standalone game is phenomenal! Amazing work!

Splendid work with the rotating corn in a cob! I really enjoyed playing and upgrading, with very satisfying sound effects and music. The gameplay felt rewarding, polished, and addictive. This has to be one of the most enjoyable games on here. The fact that this was done in 3 days is mind-blowing. A suggestion I'd have is to maybe add different types of corn and expand the game mechanics. But genuinely, awesome job, this game is amazing! 

I love platformers, so playing this was amazing! The levels were very intricate, and the game was very intuitive and polished. I loved the different game mechanics in this; with the throw-your-perspective feature, I feel like it resembles the shifting reality theme, and it was a fun game. I really enjoyed playing it and wished there were more levels, perhaps enemies to avoid or a level select. You did an amazing job!

Controlling the bee was awesome! I love the Bee Simulator you created and would've loved to see more features. Something I would've loved to see is maybe adding a barrier. other bees, skin upgrades. But doing what you did for 3 days is impressive, and I would be interested to see future updates post-jam! Splendid work it's amazing (im gonna go rewatch the bee movie now) :D

I liked the game; it was a very simple game of tic-tac-toe but with twists! I enjoyed playing it, and I liked that it's a more challenging and fun version of the classic game! I love the switch-up between the day and night, and the music really captivated the intensity of the game. I would love to see more features implemented, possibly a bigger board instead of a 3x3 grid? Regardless, you did an awesome job!

The music was very calming, and you captured the cozy spring vibes perfectly! Without the tutorials you added, it would've been difficult to understand the game mechanics, as they aren't implied. I suggest maybe adding the tutorial in the game itself, because I had to leave behind my progress at first just to re-read it. Other than that, it was an awesome game! I liked it; awesome work!

The game had a very unique and interesting concept! I loved the way you added the theme to the game as well! I really liked the sprite animation and the environment you built. My issue was not understanding the mechanics. So, I didn't know how Spring Energy was collected. I just kept roaming around and spamming F. Also, the sleeping animals section was difficult, too, as someone mentioned in the comments. It was very hard to complete as well, but I really enjoyed the music here, and it was a great game! Splendid work! 

I loved your game! You nailed the cozy spring aesthetic! I have to say that I loved when it turned to nighttime; it looked amazing! A small issue I had was that the UI wouldn't scale properly to my screen resolution, so I couldn't see how many flowers I collected. But I really enjoyed the gameplay and the core game mechanics! Would love to see maybe enemies (maybe wasps) that we should avoid. Other than that, it was amazing! Awesome job!

I loved the sound effects a lot; they made me have a good laugh! I love the concept of collecting those flowers as well! Although, I was so bummed out that there were no endings after I collected the flowers. I thought maybe we give them to the parents, or we get a congrats screen. But I liked the premise and would love to see this game get future updates post-jam! Good work!

The game has a very creative concept that I liked! I'd say maybe make level 1 a bit easier, because it took me 3 tries to win at the start. The game size was a bit too big; maybe optimizing it in the future would be awesome! But I enjoyed this game. And it was unique, and I liked the challenging aspect of the water depleting in the other levels! Awesome work! 

I love the hand-drawn art style here! It was the first thing to grab my attention! I like that the flowers you create appear in the background. I also dig that you can trim down the leaves. A slight note I have is maybe slow down the rotate feature a bit. A suggestion would be to add more flowers and music/sfx to create an environment, and add moving clouds with changing timing, or add a character to make it feel more alive! I liked the game overall, great job!

I liked playing this game; I wish it were a bit longer! I loved the music and the sprite changes (the expressions) during the dialog! I dig that you added a prologue too and an amazing story! I'd say add more challenging aspects or more levels, but this was a great cozy game! Enjoyed it; you did amazing! 

The game did an awesome job transitioning from 2D to 3D; I really liked the concept of exploring all the sides, and the game mechanics were easy to understand. I'd say the only thing that threw me off was the grey texture as the background, and also a suggestion I have is maybe add a "Congrats" at the end of the screen during the cutscene. Overall, this was a very creative game concept, and I liked it a lot! Great work!

It was a very fun riddle game, and I loved the concept of having a machine that determines your output; it was one of the more creative game mechanics I've seen so far. A suggestion I have is maybe instead of the left click, when the mouse hovers over selected items, it highlights them. Also, the egg and the lighter were too small to see; I would've never finished the game without the spoilers. Maybe add an outline or make them a bit bigger. Other than that, it's a solid game, and you did a great job, and I would love to see more riddles be implemented in future updates! Awesome work!