I loved the game's art direction! The game has a certain art style that looks so nostalgic, like old Flash games! I love the music and the different characters (each having a unique personality) as well! A slight note would be the box that appears when clicking is a bit too distracting, and maybe add an objective or a to-do to aid player navigation! Overall, amazing game!
Outsanes
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The game's 3D model look is absolutely amazing! I also love the camera transitions; they were very unique! A note I have is that the player movement feels off because A and D only turn the character, so I had a hard time controlling the character. However, the experience was cozy! I really enjoyed the scenery! The music is pleasant to listen to, and the characters look adorable (I would trust them with sailing the boat). Awesome work!
I really liked the fact that you added all those minigames! Yet, a suggestion I have is perhaps implementing a control thing, or maybe adding a highlight to the item that needs to be replaced, and maybe adding a progress bar! Another thing: if we completed it, perhaps add a check mark next to it. Overall, it was a decent game, and the music was nice, and I love the fact that the assets are hand-drawn! Great job to the artist!
I liked the story that you made here and the choices! I would've loved to see the ending, but an error message appeared (attached), and I couldn't continue the story, unfortunately! However, for how far I got, I have to say I'm a big fan of the hand-drawn art and the way the character changes expression, as well as all the different locations and music changes! I really liked the atmosphere you built and how it tied so well with the story! Awesome job!
I really liked the pixel shade you have on; it was very unique! And I like the addition of the arrow too, to ensure that players can navigate through your game with ease! A suggestion I have is perhaps adding a reset button because it was tedious to keep restarting the game just to replay it! Awesome work!
I really enjoyed playing the game! Although it was a bit difficult, I'll admit, at the start (mostly because of my skill issue), the gameplay was polished and refined! The visuals are absolutely amazing and admirable! Everything from the foreground to the background, the animations, and the cat! It was truly amazing, and the game was cozy as well! The presentation of the game was absolutely well done too! I loved the music and the sound effects! The team behind this game did an absolute amazing job! Well done!
The sound effects of the game are actually so satisfying. The gameplay is refined and polished! I really had fun playing this game, and it nailed the cozy spring vibes too! I love the fact it is procedurally generated as well! The player has so much wood now, though... Although I really enjoyed the game, and I applaud you for managing to make this game so fun and satisfying to play! It was one of the more enjoyable games I've played! Usually I don't like to spend that much time on these types of games, but I did (it was genuinely well crafted!). Superb job!
Awesome games, amazing visuals! Very cozy feel to it! I have a few notes. Add the ability to decrease render sizes, shadows, and others to maintain a good FPS for all players, and make it a bit easier to steer the boat! Overall though, I liked the game, but I would've really appreciated fixing the FPS issue! Awesome work!
I love how visual and comprehensible the tutorial is at the start! The gameplay feels refined, although it was also a bit confusing because are the worker bees helping me? I can't tell if the nectar/honey is increasing. I'd only suggest improving the visuals, because the graphics aren't properly scaled (different line sizes + flower expanding onto the sky). However, I liked the art style and the UI as well! Awesome work on the game!
I liked the UI of the game; it was very sleek! Something I'd say is I don't get what the shifting feature does to benefit the player because the player would have to pay 30 for it. I would suggest perhaps adding an increase tile button to widen the farm and maybe a delete button as well. But I loved the game mechanics, and the overall gameplay was decent! Good work!
I love the underwater effect that you made with the moving leaves and everything! I suggest perhaps changing the background, as a pure black barrier throws off the atmosphere a bit. I loved the fishes and love the gameplay itself! I also would suggest maybe adding their names outside so it follows the fish, because sometimes you'd have to click to see who it was! Also, I got more aquatic vibes than spring vibes, but it was cozy, and I liked the game's creativity! Awesome work!
I liked the environment you built! As the people in the comments mentioned. I also couldn't make the long jump, unfortunately. But I liked the way you implemented the shifting realities theme. I would've loved to see the end of the game too! One thing I'd mention is maybe add the controls or a tutorial/guide to the UI. Good work overall!
I love the monochromatic look of the game; however, I wasn't able to complete it due to having a low FPS! So, I would suggest maybe optimizing your game to be more accessible to a wider audience, as it genuinely wasn't playable for me. I didn't also get spring vibes from the game, but I really do enjoy the monochromatic texturing, and judging by the screenshots, your game design skills are top-notch! Great work!
Good game! I have to say maybe add an ending because at the end you kind of just collect flowers in an infinite run, so maybe add a "collect 10 flowers" objective, and then if you do, a "you win" screen appears! Also, making the UI scalable is something I'd suggest because when expanding it full screen, it'd show me this! Great work overall!
I really enjoyed the pixel art and the environment! I like that the UI also follows the player around! One note I have is you should've added the ability to kill the worm through the shovel or a weapon! Because it kept eating my trees, and I couldn't progress properly! Maybe add it later on during the game, because I honestly wanted to bash it with the shovel! But I had a good laugh, and this game was incredible! Awesome work!
I loved the bird simulator a lot, and I liked the fact that you gave us the ability to change the color of the bird's skin! A suggestion I have is adding display settings that allow players to decrease render sizes, shadows, and others to maintain a good FPS for all players. Another thing is I couldn't find sticks to build my nest; maybe a hint or like highlighting them would be helpful! Also, the grass turned grey; I think it's a bug with the texturing when it was shifting realities! (check screenshot!) Otherwise, I really enjoyed the game, had some laughs, and it was an awesome experience! Would love to see more updates on this game!
The gameplay was very smooth, and I liked the different puzzle pieces and areas! Something I really liked was the environment that you built; the textures were detailed, and the music was spot on! It was more liminal space vibes than cozy spring vibes. One note I have is that the camera movements were a bit disorienting, but I enjoyed the overall game mechanics, and the level design was incredible!
I really liked the floating islands and the 3D model! Also, the apples section was fun! I can see the main game's vision; however, as people in the comments mentioned, there isn't a direction for the player to go with. So, I'd suggest adding an objective on what to do to give the players a sense of direction. Also, make it so if you fall off the island, it teleports you back! Good job!
I liked the fact that you added a graphics setting section! I am also a big admirer of the level design that was here! Everything is so meticulously created, and I loved the 3D models, and the cat sprite was so cute! The map was way too big, which is awesome; the game is slow-paced, and I would've loved to see other ways of cleaning because it was a bit repetitive. Perhaps splitting it up into different sections and showing the players a cutscene of the cleaned area, or maybe even adding a map to show off the trash's location, would've been amazing! (also big fan of the cat!) I have to say this has to be one of the best 3D environments I've seen in the game jam, and the scenery is breathtaking, and I loved the cozy nature of the game! I really wanted to finish it, but the pause section restarted my progress sadly! Incredible work, I really admire the effort that was put into this game! Truly an amazing game!
I like the effort that was put into this game. It was really detailed, having multiple worlds, a day and night system, and options to upgrade the axe. Something I was confused about is that for the purple axe, I couldn't chop down all the trees and only certain trees. So, maybe add like a highlight around the trees we can chop. Additionally, a bit of guidance, like a tutorial or "Go to the house to craft an axe," would be useful! Also, implementing the traditional WASD would've been more intuitive, as I had to read the game's description to understand the controls. If you feel like it matches your game more, then add it in-game as UI. Otherwise, I really liked the overall gameplay it felt refined and polished!
I really like the 2D art in this game; it feels hand-drawn, and the overall style is amazing. I was confused as to why some models have collisions on and off, but I won't question it because the main character is a ghost. The gameplay is very difficult to understand, unfortunately; interacting with the plants isn't responsive, and with no sense of direction, it hinders the player's navigation. I couldn't progress with the game, sadly, but I have to say the atmosphere and the amazing background you built are admirable. The UI details were amazing to see as well! Great job developing the game, and I'd love to see more updates on it after the game jam!
I liked the pixel art in the game; it was one of its highlights! The clouds in the background and the nature you designed for the foreground are amazing and admirable! I'd suggest making the text pixelated too, since it clashed with the game's pixel art style. Additionally, the Help text didn't have enough contrast with the button's background, so it wasn't clear; maybe darken the buttons a bit. For game mechanics, I suggest adding an objective, or a life lesson at the end (what helping can do). Moreover, I don't know if this is a bug, but every time I'd help, I'd get thrown into this endless scrolling background screen (screenshot attached). (waited for 10 minutes, nothing happened, and clicked around and tried all the keys). Overall, nice ambience and lovely pixel art creations! Great job! 
I liked the entire spring environment, but it felt off with the huge walls covering the sky and the distorting music (it was a bit eerie). However, I enjoyed that this was more in tune with the shifting realities theme, so that was amazing to see! The gameplay is easy-to-understand and polished! I liked that you have a section for high scores as well! Good work!
The game's pretty creative, and I really liked the 2D art and all the hand-drawn assets in it. I would argue that the (pixel art style) game's logo doesn't match the same art style as the game art (2d rendered/textured simple-shaped style). I loved the music as well, it was very cozy and nice to hear! Adding a how-to-play section was amazing to ensure smooth player navigation. I would say maybe after a certain number of crops are unlocked, open up the End Season button because I thought it meant End Game, so I was reluctant to click on it at the start. I also found a bug when you click the how to play UI, it actually stays til when the game starts, so I couldn't read the text. However, awesome work on the game. The gameplay is in-depth and polished. I loved the art direction (music + art) for this game. Awesome work to everyone who worked on this game!
I liked petting the duck, and the physics of the way it interacts with the mouse is amazing! I would maybe suggest putting up the duck's status, or hearts gained, and also the ability to dress the duck up because I couldn't pick up any of the accessories properly. For the spring theme, it would've been nice if it were surrounded by plants or like a window showing off spring vibes and some SFX as well! Additionally, maybe taking care of the benevolent duck would've been a great feature for future updates! Awesome work! I really liked the game's creative concept!
What I really liked was the game design that you made; you managed to create such a unique and awesome atmosphere, which I really liked! I would've loved to see maybe using the seeds to discover new potions, perhaps, and have the ability to use them to aid you in harvesting more or selling them. I did manage to accidentally fall off the map and had to restart, so maybe add it so when we fall off the map by a certain y-axis, it teleports us back. However, I like the premise of the game, and I suggest you update the game post-jam and expand more on the game mechanics! Decent game!
Great job! I have to say I liked the overall environment you created, and the cat model looks so adorable! I loved the music and the other 3D models as well! I have a few notes to mention: the camera movement felt a bit disorienting because you can't jump in the game; even the camera controls couldn't help me from not being lost. My world glitched, and the grass turned black, and so the cat would blend in with the grass, and it was really hard to know where to go. I'd say perhaps making the barriers a bit closer to the path and ensuring that player navigation is smooth through guiding lights. I know my comments are a bit critical, but I would really love to see this game get polished and refined after the jam! I really enjoyed the character's animation and would love to see enemies be implemented as well! Awesome work!
I really liked the 2D art in the main menu and the chicken instructions! And I liked the overall environment the team managed to build in 3D; it was very cozy, rainy-spring-day vibes. A few suggestions I have are perhaps adding more collision boxes, as you can clip through many of the models. The background music has a noticeable cut when it finishes and loops again. Also, I suggest that "Wait for hint" should be replaced with an objective of what the player should do to ensure smooth player navigation. Additionally, I encountered a bug where the large trees would shake uncontrollably. However, I really liked the atmosphere the team managed to create, and I really liked the 3D modelling for the chickens (they were adorable!). Awesome work to everyone who worked on this game!
The gameplay felt refined and polished! I like the fact that the slime slides off (and the flower on their head!), hence challenging players to think quickly and use their 2 moves! I love the parallax effect you did for the background, and I really like the art direction of this game. There was a white square particle effect; I'm not sure what that was. Maybe replace it with leaves, or like a moving line to imitate wind? Really big fan of the sprite animations and the whole background! The game is a bit challenging, but fun to mess around with. Awesome job!
Great work on the game, but I have a few suggestions. Maybe color the water blue and also make it so butterflies cannot be eaten unless the frog is near them within a radius. Also, the jumping between lilypads is very disorienting. Also, make it so if a certain number of butterflies are eaten, then you complete the game. Other than that, awesome work! Keep updating your game after the jam!
You nailed the cozy spring vibes; whoever was responsible for creating the atmosphere for both the memory world and the real world (genius shifting realities reference) did amazingly! The models and the animation for the main player were great as well! My suggestion is to enhance player navigation, so use UI to do E to interact/dig and then do Tab to go to the memory world. I accidentally missed out on the first dialog, so I had to restart the game to reread it. Another thing is perhaps making the ending a bit more rewarding with a cutscene instead of a blank UI canvas with text. Overall, I really enjoyed it, and I loved the handmade feel to it. I'd say maybe update the cover page because it doesn't do your game justice. Overall, great work!
It's a great concept for a game! I was confused at first since the sprites didn't turn evil and remained the same, so I was wondering why the flower was getting damage, but after looking at screenshots, I understood! For a concept, it is great, but I was expecting an end goal. Perhaps you can add a specific item that the flower needs to collect, like sunlight orbs, and if they do, you beat the game? However, the music and the drawings are something that I really liked, especially the flower's jump animations! You did an awesome job with the art direction and with creating an atmosphere! Overall, it was a decent game, great work!
The water bear model was amazing, but it feels more scientific than spring cozy vibes. I can suggest modeling foods (plants or bacteria it can eat), and the main player can be tweezers (unless it's like a microscopic player!); I think the environment you made is a petri dish, which is awesome. Another thing is maybe implementing the status of the water bear for the users. Overall, solid game!
I like the uniqueness of the game and the overall game's color scheme that you chose as well! I don't see the cozy spring vision, although I had some fun with the game. It was kind of confusing at first, so I suggest maybe adding an objective or a hint on what the player should do and how they can navigate the game. Overall, it was a solid game. Great work!
This was a great puzzle game, and it was a fun game to try out and play! I love the hand-drawn assets as well; they look very unique. One suggestion I have is perhaps adding a feature where if you hold down the button, it would do the movement instead of constantly tapping a move button. Additionally, some sound effects would be awesome! However, as someone mentioned in the comment, the level design was amazing, and it's clear the intention and effort put into it. Fantastic job with the game!
The game was super cozy and really captured the essence of spring, with the bug catching. I enjoyed moving around rocks and searching every crevice just to find and take pictures of species in the game. The gameplay was very dynamic, polished, a bit challenging, and rewarding. The atmosphere you created was very relaxing as well. For suggestions, I would say maybe add a slight camera bobbing effect when walking and make it so we have the option to shift to run, for instance. Overall I liked and enjoyed the game; awesome work!
The music and sound effects in the game were amazing! I really loved the bee sounds that were there when I was clicking on the bees and the clicking noises from the honey jar! Very adorable, and you managed to capture the cozy spring vibes perfectly! I really loved the visuals and the graphics! Something I can suggest is maybe a "Sell All" button or an upgrade section where the bee can produce honey faster or add more bees! It's one of the coziest games I've played so far, and it was a fun experience! Awesome job!

