I wanna first of all thank General Kitty Paws for guiding me! And also I loved the game concept and idea, it was very fun! Although someone should seriously fix the sensor, there are way too many false alarms!! Anywho, I absolutely love the art and the music also was very fun!! :P
Outsanes
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I must say the game's audio was very nice! Also, I really like the narrative you built as well! I couldn't get very far in the game, and the stairs were a bit glitchy, but overlooking that, it was a great game with a great environment and you did such a great job in building an atmosphere and immersing the players inside of it! (Also as someone with fear of heights I couldn't dare look down!) Great game :D
I really like the uniqueness of the game, the manual was a bit too long, but I can tell you put great effort into making the game detailed and polished! I must say I was stuck on level 2, and didn't know you could select both at the same time! But, I figured out the game after reading more, and it genuinely is a good strategy game! Props! 👌
Are you kidding! This game is so good! I absolutely love the skill tree you implemented and the unique concept of infecting scientists! Although one thing is it really reminded me of the DVD screensaver! I would scream at the virus like NOO GO THIS DIRECTION!! But, I really loved the game, truly a polished and amazing game! :D
I really liked the game regarding the movements in between things that felt very smooth! I must say I also didn't know what to do with the game and how to properly play it and would've appreciated more guidance in regard to how to play the game properly! Although I really think the idea was unique, and I liked the fact we balance bacterias by killing them, seems counterintuitive but creative!
I must say the game was very fun to play! It was very chaotic, and I loved the unique, futuristic, neon look that you were going after! I also absolutely loved the visuals; when the player takes damage, it was very unique (although i got pretty dizzy when i was spinning around my character like a ballerina) Loved the game!!!
Absolutely well done! Genuine round of applause! The minigames were so fun to do! The music aided in creating the suspenseful atmosphere! I truly felt immense pressure, but hey they say people work well under pressure (apparently not me) But seriously, phenomenal work with stitching this game up together and making it fun to play!
The game was low-key very well crafted! I loved the effects and the way the art and music worked together to set up the suspenseful environment! You did such awesome work; it was really hard to understand what i should do even in the tutorial, I must say. But, I really enjoyed the game once I understood how to play!
I really liked the art style you did here and the creative way you implemented the countdown theme to a photo snap! Have to say selecting the animals was a bit difficult to do! Also, when I got the correct order in the second level, it didn't count it! Nevertheless, great idea and great execution of the theme!
Love that the battery is the countdown; that is a very unique game mechanic. It would be really cool to see tinier details like incrementing once you like, and decrementing once you dislike! I liked the narrative you've built and cool system where you can save objects to other scenes! Suggestions I have are probably adding music, and making the gameplay flow a bit easier to understand! Although I have to say the artwork in this game was amazing!! Overall, a great game!!
Whoever made the music (I owe you a pretzel) I was banging my head, vibing to the main menu, and refusing to start the game. Also, I love the visuals and how uncanny dreamcore they look like, I thought the ._. was just a face didn't know you could drag audio though took me a while to figure out, also the audio would sometimes cut off to quick, but regardless I loved the eeriness behind the game! :P
This was a bit too real; the panic within me surged as the countdown ticked down. I loved how this game purposefully annoys you by finding a way to make things more complicated, luckily I really like rage bait games they make me laugh! Also, prob one thing I should add, I still tried to click the other button at the last 5 seconds of doom, to receive my coke, and I received nothing. Maybe we should check in with the waiter; this is unacceptable! (jokes aside great game and kevin macleod song is the cherry on top!)
Easily one of the most unique game concepts I've seen! I loved the weird faces; the narrative was so amazingly done! The pixel art is so incredible! The music was amazing and suspenseful, truly matched the countdown theme! Only critique is probably to make it easier to select the face (but it's already very intuitive). The game is genuinely so well done, though I'm speechless! One of my fav games so far!
Thank you so much for your feedback. Yeah, we were gonna change the game mechanic by making the player select which weapon they want at the time, instead of it being random, but sadly we didn't have enough time to implement it! I also really enjoyed the game you created, it was very fun and unique! :P
The art looks incredible. I loved how you even gave numbers their own faces (reminded me of numberjacks) I have to admit the gameplay was really difficult to figure out; instructions vanished quickly, but then I realized it had to match the actual count on the bubble speech. Played the freeplay version; have to say I love the unique idea and the music is awesome too! (Also, I love the way you really tied the minigameplays to one countdown, it's genuienly cool!) ✌️
I loved the game, the artwork in this game was created really well! I really liked the starting cutscene too, building up a narrative! Some things I may suggest is that maybe make the UI dialogue move by tapping/clicking the screen instead of clicking "More." (Also, the phone ringing had me searching for my actual phone lol!) I also think I got the world record to exploding the Reactor, nevertheless amazing work!! ✌️
I have to agree, it did take me multiple runs and having the right weapon at the right time to complete the game, we were thinking of having a time-based system then making the player choose the weapon they need at the moment but didn't have enough time to implement this! Despite that, I hope you enjoyed the game, and I thank you for your detailed feedback! <3
It was an awesome game; I really liked the UI at the start a lot, it felt like a party game! I loved the animation the characters had, and I really liked the game concept of having a time-based mechanic. If I were to suggest something, it would be perhaps making it more clear when it's my turn cause I would think the other player is still playing and it would be my turn already. But, great work overall!
This is by far my favorite submission in the jam, detailed mechanics and so much countdown and doomscrolling in the bathroom stall. Also, I felt a lot of stress just like a real corporate job! I absolutely admire the beautiful artwork that you've created from scratch and the amazing music and SFX! I really want to commend all the 8 people who worked on this incredible game! Truly incredible work! ✌️
The game's art style is something that caught my attention. I have to admit it was pretty hard at the start because I didn't understand how to achieve the objective of the game, although I learned that I had to swim up and could upgrade too. Very fun concept; the movement was a bit wonky, but that's how it is when we swim in water, am I right! Loved the game overall, you did a fantastic job! (Loved the countdown theme implementation too)



