This game stands well on its own. Congratulations, especially on how you handled the dual use of the theme.
OuroborosMaker
Creator of
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Actually, I picked the songs based on the feeling I wanted each moment of the game to convey. I chose this track because I wanted something that felt both melancholic and childlike, so it would fit the whole "children's story" vibe, like The Little Prince. That said, some of my inspirations for the story are definitely Japanese, and they influence my work in general, like Summer Vacation 1999/1999年の夏休み and Fragile Dreams/フラジール ~さよなら月の廃墟~ (Wii)
I really liked your level design. It's honestly one of the best in this jam so far. The core gameplay mechanics are also really well put together.
I think it could be even more interesting if the amount of candle wax you have left had a stronger effect on your character's light, since that would make it work better as a visual indicator of your health. That said, I can also see how making the light dimmer could have an impact on the game's difficulty because of how much it would affect the visibility of the environment. Which would likely cause a lot of trouble.
Hi, I saw your post. I thought your idea was really original, and the sprites look great too. While playing, I also came up with a few ideas. One thing that could be really cool is if each keystroke played a rhythmic sound that synced with the background music. That way, typing correctly would naturally add to the melody, making it feel rewarding on its own. Another idea would be to have the letters burn away as you type them. I think that would fit the jam's theme even better, and it reminded me of that meme of the that guy whose ink catches fire while he's writing.
Since the game is fairly short, I tAhink adding a score system could give players an extra incentive to take on higher difficulties. It could also be fun to award bonus points for typing entire words perfectly without missing a single letter, something like a combo system.
