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OuroborosMaker

33
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3
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A member registered Aug 03, 2025 · View creator page →

Creator of

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This game stands well on its own. Congratulations, especially on how you handled the dual use of the theme.

https://itch.io/jam/gwueble-jam-2026/rate/4832822

I liked the smoothness in the jetpack system, although it is a bit confusing to control sometimes

The use of the in-game sounds turned out to be really pleasant to listen to

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Actually, I picked the songs based on the feeling I wanted each moment of the game to convey. I chose this track because I wanted something that felt both melancholic and childlike, so it would fit the whole "children's story" vibe, like The Little Prince. That said, some of my inspirations for the story are definitely Japanese, and they influence my work in general, like Summer Vacation 1999/1999年の夏休み and Fragile Dreams/フラジール ~さよなら月の廃墟~ (Wii)

Yes, the name is 過ちの代償

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I really liked your level design. It's honestly one of the best in this jam so far. The core gameplay mechanics are also really well put together. 

I think it could be even more interesting if the amount of candle wax you have left had a stronger effect on your character's light, since that would make it work better as a visual indicator of your health. That said, I can also see how making the light dimmer could have an impact on the game's difficulty because of how much it would affect the visibility of the environment. Which would likely cause a lot of trouble.

Hi, I saw your post. I thought your idea was really original, and the sprites look great too. While playing, I also came up with a few ideas. One thing that could be really cool is if each keystroke played a rhythmic sound that synced with the background music. That way, typing correctly would naturally add to the melody, making it feel rewarding on its own. Another idea would be to have the letters burn away as you type them. I think that would fit the jam's theme even better, and it reminded me of that meme of the that guy whose ink catches fire while he's writing.

Since the game is fairly short, I tAhink adding a score system could give players an extra incentive to take on higher difficulties. It could also be fun to award bonus points for typing entire words perfectly without missing a single letter, something like a combo system. 

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As for the slow burn, that is the name of a genre of romance story. It's not the literal meaning. Thank you very much for the compliments.

You definitely had the best take on the theme.

It's kinda funny how our games are two sides of the same coin haha

Reminds me of the old DOS games I used to play as a kid

Wow, you made a wonderful aesthetic. I would love to see a longer game based on this story.

Thank you very much. Unfortunately I can no longer make corrections in the game during the Jam period. Maybe you can enjoy the endless mode where there are no texts.

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Thank you for the compliments and constructive criticism. As for the slow burn, that is the name of a genre of romance story, it is not the literal meaning.

So far, this has been one of the games with the smoothest gameplay and art in this jam.

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It was a good choice to use this gameplay style for your artwork. Reminds me a bit of Another Code

it was an interesting choice of theme, gave me ideas for the future.

this game has a very original vibe

The idea of a tower defense in which you also control it like an action game is interesting.

I had a lot of fun playing this game until the end

You delivered a really solid gameplay, I liked it.

The fire audio is almost an ASMR.

I loved the game's art, it would look great with sound.

So far it's one of the most fun games I've played in this jam.

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This gameplay idea is really interesting. I think it would be good to have a more intuitive way for the player to understand how many balls are needed to open the door

10/10 plot twist

Completely forget what I said. I solved the problem, and it's now playable in the web version.

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Muito obrigado, significa muito para nós.
Experimente a versão mais nova, corrigimos um problema no shader 

The web version had no sound, and we couldn't fix it.

Try playing in a different browser. I've noticed that the game gets buggy in browsers like Brave Browser.

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"Rescue your beloved, but remember: NEVER LOOK BACK." It is in the short description

It is written both ingame and in the game description that you cannot look back, this is part of the gameplay and the story of Orpheus in mythology, bro.