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Ouroboros Studios

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A member registered Jun 11, 2022 · View creator page →

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Thank you for coming back to it! We are happy you enjoyed it!

Thank you for checking the game out! Be wary of those chandeliers; they are much more dangerous than they seem.

We had not noticed the similarities; we will be checking the game out for more inspiration. Thank you for taking to time to give our game a look!

Thank you so much! We enjoyed your game as well!

We're glad you enjoyed it! Keep an eye out for more of our games!

Once the JAM is over, we are changing the switches to be more visible, so future players do not have the same struggles. We really appreciate the input! Next time we will make sure the whole game is 64x64,  rather than just the sprite work; we had a minor misunderstanding about that rule. Thank you for playing it, and we are glad you enjoyed it!

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Thank you for checking it out! We are really glad you enjoyed it!

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Thank you for playing! We will make sure to check yours out as well!

We may have misunderstood the prompt, thinking it as the pixels for the game had to be less than 64x64 rather than the display; we will rectify the issue for the next LOWREZJAM using PICO8 or GBSTUDIO. We will take a look at the switches' visibility, maybe changing the block texture to stand out from bricks.

Thank you for checking out the game! We're glad you enjoyed it!

The game was coded in HTML using the PocketPlatformer tool by l0bster to assist. Here: https://the-l0bster.itch.io/pocket-platformer; it is a very user friendly tool, and we'd love to see your take on a game using it. Thanks for playing! We're glad you enjoyed it!

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I'm glad you liked it! The difficulty was intended; since it is such a short game, we wanted there to be a bit of a challenge to increase the interactivity with the game. Thank you so much for playing!

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From our understanding of the Jam's rules the game fits the criteria; the resolution of the game is 8x8 pixels including the player character, but if the full level's resolution is taken into account you are absolutely correct. In addition to this, we believe you may be correct about the player character; it does not seem like the player is bound to the same grid as the level itself.

Music is incoming! We were not able to complete it before the Jam ended; once judging is over, We will still be updating the game with music and more levels. We've also considered adding more movement options and interactable objects.

For level three, the trick is to hop onto the second ledge closest to the entryway and dash off of it, using X, onto the platform. If that level gives you grief, the next one may as well; in level four wall jump twice on the left and dash right to get over the spikes.

Thank you so much for your input! If you have any more issues with the levels, please reach out; We always reply to comments.

Great idea! I think we are going to do that; we are most likely going to have it be 1 XP for Lesser and 2 XP for Greater. Thanks for the idea!

The intent was that they are expended after use, but, after review, we are deciding that, after use and expenditure of a Psychic Anchor, they will recharge after a certain number of rooms; we are still deciding how many as of right now. If you have any input on how many rooms it should be, we would love to hear it!

Thank you so much! We are currently working on the v1.1 update which will add more enemies, equipment, and powers. There will also be optional tables for character description such as name, background, personality, and looks. We hope these extras will add more replay-ability to the simple game!