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Ottis03

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A member registered Jan 08, 2025 · View creator page →

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I liked how going to different paths gave me more options and insight into how to survive more. At first I thought it was very bleak but you do have some options to leave alive.

I really felt like I was just playing as myself in my everyday life!!! It was really interesting trying to find a balance in fun and work and it was just as stressful like it is in real life. I kept replaying over and over in order to get a better outcome. 

It is based on a preexisting story. This was almost word for word an adaptation of it. It is indeed a riddle as the story was about finding courage and sticking by your honor and word and being rewarded for it. Kinda why the game punishes you for being a coward. 

I felt that the timer was a little to fast and made me really move quickly through the text and not get the context for what was going on. I would suggest raising the timer by 25 seconds so we could spend more time reading.

I was going to say the same thing. They both have a very reflective style and use pictures from their phone in order to showcase people and emotions. 

I really liked the story and the use of music in the game. I was honestly having a lot of fun and the use of water spray at the end made me chuckle. I would maybe suggest adding a meter that is shown to players that way when we make decisions it is shown how much we move to being detected. 

I really like all the combinations of smoothies you can make and the drawings for them. I would say that it kind of reminds of the poem game by SeaCabel with how your choices affect the ending result. Would you consider adding a value of how delicious it is like how you can have rarity levels for gear in games? 

I felt making a zombie apocalypse game being mundane was a really good choice that could potentially be disrupted from the chaos of zombies. It reminded me of the Beach game I played in class where you made decisions on what to do and see which affected your ending. This game definitely is like a choose your own adventure.

The gameplay was really good and responsive. made it easy to navigate the dialogue options and especially when choosing what to say. You could finish the game really quickly or make a complete fool of yourself as a detective. 

I felt that the city area and memento one made me really think about myself and the role we play everyday in this world. It definitely is a reflective game that can be really funny with the art and word combos but also kind of existential at times. It strikes a really good balance. 

I really like the whimsical style of the art and the story. The game had a studio ghibli style of wonder and humor that I found to be really cozy. In general it gave me a warm feeling like I was on a good spring day. 

I felt like the choices should have had a more direct telling of whether or not I was making a good or bad choice that would negatively affect my character. The visuals and writing was very good.

I kind of felt like I was talking part in bethesda style talking phases. Like each option was going to elicit a specific response that could lead me to a new ending. I also really like the sense of dread when reaching the end and being told how hopeless everything is. 

I feel that the style of writing my own character and story reminds me of those poem generators that were made in France. I’m stitching my own story that only I know about and others do the same thing. 

I think the art works well for the game. lets me focus on the game and story. I found the gameplay very simple and works for such a narrative focus.

The art style is really cute and makes me laugh when i’m looking at such a serious cowboy cat drawn to be cute. The story is also very try western with the music and style.

This is an amazing piece of art made by the most wonderful person to ever exist and create art that the whole world deserves to see

Write sum peeps ;)