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ottermadness

18
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A member registered 32 days ago · View creator page →

Creator of

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Thanks for the feedback! Completely agree. With more time to polish those would be great things to work on.

Thanks alot for the feedback

I like the idea of it being short challenges where you have to pick the evolution yourself to see if the pick was correct for the challenge. I experienced a level where I was locked in by picking the wrong evolution and not be able to exit the level. Other than that it was very nice for such short time.

Nice game! I learned pretty quickly to lean in to the enemies more and just take damage to get gems faster early!

The game is really hard!!! But addicting! I like the game alot! I would love to have an indicator where the caterpillar will go before clicking for the earlier jumps to learn the physics faster. Like a curved arrow showing it's future path.

This game was good! I played through all the levels and enjoyed all of it. My feedback would pretty much be mostly a design issue where you need to find all eggs but you can't see spikes in pitfalls so you don't know if an egg hides or if you die when you jump sometimes.
Good physics for such short time.

Played through the entire thing and rated! Please rate mine! (The Place to Bee)

Pure comedy :D Very entertaining!

Good game!

Wow thank you and well done on beating the game!!!

I wanted to do so much more but time was a real villain!

Chip's Challenge vibes. Really cute game!

Didn't get digging to work. But it was still a nice experience. Good looking game.

Wow thank you! If only there was more time for bug fixes, title screen and overlapping text! :D

Thank you so much! 

You are right about level 2 having pretty much unavoidable damage. It can be handled by picking a different upgrade from level 1 but it shouldn't have to be that way.


The comment means alot to me. Once again thank you.

I want to be clear. No assets downloaded or created by AI. Everything made in MSPaint by me.

This game was impressive for 48h! Took me back to Binding of Isaac.

Fun concept. Would be nice for a full game if every level was doable without evolution for additional points or something and have casual players be able to beat the levels eventually through evolutions.

Intelligent design.

The sound effects from evolving did it for me!