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Other Side of the Screen

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A member registered 91 days ago · View creator page →

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Hey there! 

Thought about this for a moment, and came to the conclusion that I wouldn't over-engineer it. 

In my opinion, both Brindlewood Bay and this Adventure in particular lend themselves to good 2 player play. There's not a lot to "balance" around, and while player-interactions are always great to make it more interesting, they're not an integral part of Brindlewood Bay.

Some additional advice:

  • Remember that failed rolls progress the story, albeit with some personal risks attached. As you will only have one player, expect them to fail things they're just not skilled at. But don't let that keep you from progressing
  • Make use of the crowns to reverse bad outcomes, as outlined in the rules. This will help you keep it interesting without killing your player character
  • Let your player paint the scene. Use more rather than fewer of these questions. This will give you more to work with, the occasional break you might need for thinking and keep the player invested
  • While I'm not a fan of DMPCs, I'd let Dalrymple force the player to take a rookie deputy along with them. Or a reporter, or something. He shouldn't be all too useful, but is a great tool for you to hint things towards your player. Not in terms of mechanical hints, but as a slight nudge and guide toward certain actions. "Dalrymple always says to look for enemies of the victim first!" or "Didn't Amelia tell us to ask Mr. Glooms former colleague about this?"

Hope these help! Let me know how it went :)

Heads up: I didn't really get around to do the tables as I had planned to :/

As it is, I do have some parts, but it's far from what I had planned. If anything wants to head for it in a really stressful, quick jam, I'd be happy to share my results so far!

Isn't EVERYTHING a great opportunity for a pun?

Wait, that could've been one.

Well, it's never too late for one! (Haha. (Yeah, kinda forced.))

I'm excited for your adventure model! I love stuff that's system agnostic - tends to give smaller games a shot at receiving content, too.

I will include some train staff into the passenger lists I guess, to make the tables more varied - thanks for reminding me that there's people who work the trains, too :D

It kinda is, but thank you anyways - thats what I did, and you've given me the confidence to have made the right call :D

Hey there!
Very excited for the Train Jam! While my country is famously inconsistent in regards to their train reliability, trains are awesome and a great setpiece for ttrpgs and the like ^^

I have put some thought into what to create for the jam, and would love to add some system-agnostic rolling tables for train-bound adventures. Looking at last years contributions, I haven't seen any of these, so it might be a nice thing to add to the collections.

Off the top of my head, I'd add a passenger-randomizer, a table for random luggage contents, and a train-themed random event table. Plus some simpler side-stuff, I guess.

So, why am I in the community-tab?

Firstly, cause I think some discussion can't hurt our collective creative juices.

But I'd also love to know whether anybody else has planned to go for rolling tables, so we can maybe share the load. And if you don't: What stuff would you love to see on there?

Looking forward to hearing from you guys!

Hi there!
This is my first time actually creating something I want to publish. Excited to take part!

I'm a German native, but I guess I'll be able to translate this supplement to English. 
Question is: Would I... submit both? Only the English version? Create two files, mush them together and let others deal with it?
How is this usually handled?

Thanks for any help! :D