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OshareKommando

110
Posts
A member registered Aug 04, 2025

Recent community posts

When everything isn't so serious, the magic begins. 

I can only say that this game doesn't fit the loop theme too much, but I didn't finish it, so maybe there is a surprise in the end. But, overall, it's a very good idea and something differet from what I've seen so far. GG, surley I will try again to beat that damn fish. 

Sometimes, I thought someone was aiming at me for the kill. Then I've realized it was the past me, soothing randomly to catch the old copies. 

You could pass through everything, but the rest was ok.

A fun snake game.

Finally, a game that is hard because of its design and not because of some f****d up controls.

I felt like a dark hole. 

The enemies and objects spawn so late that it's hard to get from one room to another.

Is there another ending?

I sank so many times. If the goal of the game was to destroy the enemy with brute force, here you have a winner. Good challenge.

Cute solitaire game, but I didn't know what to do after I broke all 4 columns. The game kept going on, but I couldn't do anything. 

Interesting idea, too bad it's too short (I'm saying this in a good way). 

No, only the images on the cards. The seeds were clear as everything else.

This is Twister for fingers. Hard to pass the stage, but it's an original take in this jem. Finally, something new. 

Very fun memory game. I think the cards should have better details - not too much, enough to tell one hosomaki from the other. Sometimes they were too similar, and only a few pixel changes. 

Nice take on this genre. I'm sad that after level 4 the game bugged and I was flying in an endless forest. 

Nice take both for a puzzle game and a player-looping game. 

Cute arcade game.

Simple but interesting puzzle game. I like how you've used the loop thematic. 

If you go outside the screen on the left, you don't change rooms. The character disappears and it's hard to make it come back. 

Good concept.

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I think you should explain better how to switch tracks. That is hard to understand. 

The game doesn't work. I don't know if it's a browser issue or if it has been disqualified. 

I like how the killer whale jams with the music. 

A little bit easy, but it gave the idea of the game. 

Not gonna lie, when I saw that this game was another Pokémon Ranger colone, I was going to drop it in a minute. Then the narrative kicked in and I was a little curious, so I went on. Nice move, at least it feels different from the others. 

When you were doing a curve, at the end you have to switch the controls.  It's something that you have to keep in mind, so the challenge was to remember it and not follow the instinct. 

Sure

My idea, I would have stuck the satellite in an orbit, and it could move vertically only jumping from one orbit to another. I think it would have been a little more challenging. 

Didn't expect storytelling for a puzzle game as simple as this (as mechanics, not game design). It was funny and the art style helped the surreal aspect.

Cute idea, but I don't get what's the goal of the game. 

I've never thought to play with Wanted-bullet physics.

Cute puzzle.

It was fun, until I got stuck in a building. Twice. 

Cute.

Interactions need some fixes, but the art style is cute. 

I think the web version in cursed. I've tried trice to reload and all the time the game didn't work properly.

I think some things are hard on purpose. At some point, I started to interact with everything to progress. 

Damn that bug, but I will at 100% try the fixed version. Do you want to add something or is this the complete game?

Very interesting puzzle game, I liked the mechanic. Even if simple, I also liked the art style. 

But, from someone who isn't the best FPS player, aiming on reverse was kinda hard in the beginning. Don't know if this is a gameplay choice.