Thank you, Toupeira for spending time to play our entry. All of those are things i certainly did not even considered. I will keep linux in mind and checking fps for future game jams. This is what happens when triple a artists try to go full programmers lol. Good lessons all around.
As for the game itself, sorry it was confusing we had a lot of fun ideas but at the end i failed to give it more polish. But it still means a lot to us that people took the time to play it! So thank you so much! :
ORSTRK
Creator of
Recent community posts
Thanks! @ ELActual knows his way around the steel(or bevels in this case)!
I like how you worded the concept of “getting tactile with the guns,” I’ll be making a note of that! Truly, thanks for the feedback. The jank is on me, and I’m sorry it ended up being a frustrating experience. I ran out of time and things didn’t come out quite the way we planned. Your suggestions are solid, and I’ll keep them in mind as we improve the build.
Thanks for taking the time to play and leave feedback — we really appreciate it. This was my first jam doing all the coding myself, so things piled up on me at the end, and I’ll definitely be more careful next time. Teaming up with a friend, like you suggested, made the whole experience great. The fact that we pushed through and got this submitted was a big milestone for us. I’ll be using your feedback as I keep improving.




