There were a few things i didnt understand. "cutscenes" would come up but i wasnt sure why. I was very unsure what the goal of the levels were. Nice work on finishing your first game!!
ORSTRK
Creator of
Recent community posts
Very fun game! Nice visuals and clean presentation! It was very easy to learn how to play and complete the goals. Only thing i that confused me a bit was after exiting the ship there are a lot of items along the way and i wasnt quiet able to interact with them. They looked like important things i could pick up.
I love the art style and the music! The game play was a bit hard to understand. i had to dig in the game page to for the button to choose the missing. That should be explained in the game itself. if you expect people to use wasd is a little weird to put the world map all the way in " ; "
Amazing work though, im very inspired by it!!
I had a hard time understanding that i was supposed to keep track of the timer mentally. Once i figured it out the game made a bit more sense. But it still felt a little scattered gameplay wise, maybe that was the point to give you random things to do while you waited?
I very much enjoyed the presentation and the art style! Good job on putting together a short fun experience!
Hey! Nice art style! Not sure if this was on purpose but i like how the formation of the zombies matches the hexagon arrangement of the revolver.
As far as gameplay goes it took me a minute to understand that i needed to physically reload. Only way i figured it out was by looking at the gif on game page.
Once i figured out how to reload, its a bit hard to see the game because the game fills out the entire screen and the timer was cutoff.
Overall its a fun game. I think the there needs to be a bit more of a visual connect when you hit the targets like them turning red or spewing a bit of blood.
Thank you, Toupeira for spending time to play our entry. All of those are things i certainly did not even considered. I will keep linux in mind and checking fps for future game jams. This is what happens when triple a artists try to go full programmers lol. Good lessons all around.
As for the game itself, sorry it was confusing we had a lot of fun ideas but at the end i failed to give it more polish. But it still means a lot to us that people took the time to play it! So thank you so much! :
Thanks! @ ELActual knows his way around the steel(or bevels in this case)!
I like how you worded the concept of “getting tactile with the guns,” I’ll be making a note of that! Truly, thanks for the feedback. The jank is on me, and I’m sorry it ended up being a frustrating experience. I ran out of time and things didn’t come out quite the way we planned. Your suggestions are solid, and I’ll keep them in mind as we improve the build.
Thanks for taking the time to play and leave feedback — we really appreciate it. This was my first jam doing all the coding myself, so things piled up on me at the end, and I’ll definitely be more careful next time. Teaming up with a friend, like you suggested, made the whole experience great. The fact that we pushed through and got this submitted was a big milestone for us. I’ll be using your feedback as I keep improving.





