This is a great application of the Oregon Trail formula. I know there are many features on the drawing board. I wonder if giving the player control over the use of food and water would strengthen the resource management facet.
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Very cool! You tackled a complex idea in subtle and interesting ways. It felt, to me, like some play-throughs were down to the roll of the dice -- would I see enough "good" options to balance out the "bad" options before an election? If you're going for a rogue-like feel, that's spot on of course.
Really interesting and beautiful way to explore the effects of the control of speech. It seemed like public opinion changed very slowly. I wonder if a more rapid progression would enhance or detract from the sandbox-like experience.
Really interesting concept. Great art & music. I think I was expecting a little more pay-off at the end. Could use a way to say "okay I'm ready" instead of waiting for the clock to run out. Would like to manipulate the environment to find items: opening and closing cabinets, for example. Good work!
A lovey experience. Took me a bit to pick up on the "remember" mechanic, maybe a few more clues around the backpack would help. But once I had that I really liked the circular and rambling path through the memories.