Thank you for the visibility. I really like your videos. They show how well you study the games before making the gameplay part. Keep up the good work!
orlof
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GIJ is a great tip! I immediately did some research. Both GIJ and Warzone scroll at approximately 25 px/s. Given that Warzone's viewports are much smaller, the perceived speed should actually feel proportionally faster. Additionally, Warzone features 16-directional movement, whereas GIJ has 8-directional movement. Despite these facts, GIJ's controls feel more responsive. This might be due to GIJ having a much higher rotation speed. If that's the case, making similar improvements in Warzone is challenging because the game must maintain balance among different vehicle types. E.g. it's necessary that tank rotation speed is very limited to give planes a fighting chance to succeed in strafing runs. Everything depends on everything. (…and that’s what makes game designing so interesting :-) )
This definitely deserves more thought.
Thank you for feedback and visibility! I'm glad to hear that you appreciate the overall creation. I agree that the absence of a computer player is a problem, especially since not many C64 players use a shared screen anymore. It is something we'll consider adding in future updates.
As for the slow combat speed, it is a design choice, but we'll check if there is some way to improve the controls.
Thank you so much for your kind words and for sharing your enjoyment of Ad Astra! Your feedback means a lot to me.
You are the first person outside of the development team that has declared to have completed the game and seen the epilogue after successfully saving the world. Congratulations, Star Ranger!
Thank you so much for your kind words and for featuring the game in your video! It's fantastic that you took the time to learn its mechanics, such as mining. I agree, there's a bit of a learning curve.
It's incredible how awesome games continue to be released for the C64 every month. Thanks again for showcasing the game in your video!
Thank you so much for your kind words and for taking the time to provide feedback! Your comments about the repair/upgrading are valuable, and I'll consider them for future improvements. I'm still learning and growing as a developer, and I'm excited about the possibilities for using this game’s engine also in some future games.