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OrionAnderson

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A member registered Aug 31, 2020

Recent community posts

Finicky question about a Rainmaker ability: How does the Hound Missile use its ability to fly? I assume it flies over ground-level terrain and flies up to equal height with a flying target. Does it fly up and over obstructions to make a straight-line path on the 2-d map? 

If there are no terrain or obstructions to worry about, is it meant to cruise along at ground level and be vulnerable to melee, or can it cruise at height 3 for safety and drop down at the last minute? (height 6 with lock on?)

This is a really great product! I'm 5 session in to a new campaign using them and it's working out great so far. Also, I really appreciate the design notes both as a play aid and just genera interest reading.

I do have a couple of questions about how the Seeder is intended to play. First: is the "mine" tag intended to imply that the mines do not arm until the end of the seeder's turn, like player mine systems? Or is it intended that a Seeder can toss out a mine and immediately gravity gun pull someone to detonate it with their second action?

(Doing it with just one mine feels pretty fair and I don't particularly mind; Speed Deployer would appear to allow you to drop three mines in an arc and then pull someone into the middle to detonate all three immediately, which is pretty nuts; I've instinctively forced myself to space the mines out to cover more ground instead of concentrating them this way)