I’m already planning to decrease the downtime after the jam, along with expanding combat by giving the player and enemies more skills, and increasing enemy variety
It feels a little repetitive and the use of thresholds doesn’t feel quite important enough, but the game is fairly enjoyable. I’ll probably revisit after more of the events get added or fleshed out
If you have anything in particular that was confusing I’d appreciate you pointing it out. Symbiosis was supposed to be in the boss(es?) but it probably wasn’t noticeable or executed well…