Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

OriginsOrange

5
Posts
7
Followers
2
Following
A member registered Jun 16, 2022 · View creator page →

Creator of

Recent community posts

I’ve already come up with for a dodging style mechanic after reading this and will try to see if I can fit it into my “flavor” plan for the game

I’m already planning to decrease the downtime after the jam, along with expanding combat by giving the player and enemies more skills, and increasing enemy variety

It feels a little repetitive and the use of thresholds doesn’t feel quite important enough, but the game is fairly enjoyable. I’ll probably revisit after more of the events get added or fleshed out

If you have anything in particular that was confusing I’d appreciate you pointing it out. Symbiosis was supposed to be in the boss(es?) but it probably wasn’t noticeable or executed well…

Hurray for Flowlab!