Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

OrdiNeu

16
Posts
1
Topics
7
Followers
3
Following
A member registered Feb 26, 2018 · View creator page →

Creator of

Recent community posts

Neat game! The controls were very smooth, which made it pretty fun. Great job!

Game was neat but I also couldn't dodge the car at the end. Good job making something in 3D in such a short time frame!

Awesome puzzles, really liked this one! Probably my favourite one that I've played!

Thanks for playing! I'll check out your game as well tonight

Thanks for the info! Yeah we uhh might've put in the dialogue at the very end, didn't realize how annoying it would be for puzzle solving (and how it obscured the undo top!) until after seeing people play test it. We did have it in the game description but eh, we should've thought the dialogue through a bit more. Thanks for playing!

Thanks for playing! The controls seem to be a big point for people -- I'll have to pay extra attention next time.

What time of day does this update? I keep checking randomly but it'd be nice to know

(1 edit)

Thanks for playing! They should skip their first turn when they first catch sight of you ("The goblin shouts!") -- if they aren't then that's a bug.

You should also be able to use vi controls if you're used to those -- same as DCSS or the like.

(3 edits)

Hi there! Sorry about that, there should've been a message to press "?" to see the help screen. This is also in the game description. Thanks for giving it a shot!

Edit: also arrow keys should've worked... I think I forgot to re-enable them before building. Oops, I think it's too late to patch. Also, quite majorly, the "Press ? for help" looks like a 7 aghhh

Very fun! As a fan of bullet hells I liked the patterns. The sound design and theme was great!

Haha sorry -- we got the character image transfer to move from game scene -> victory screen right before the submission deadline, and didn't have time to have it also save your character on death. Thanks for playing though!

Hi there! There's a bug right now where, after unknown conditions occur, the loop detections stop working until you reset. We're still unsure what's going on with that.

Thanks for the feedback about the azerty keybindings! I didn't have an azerty keyboard to test on so that setting might've been messed up. Thanks for giving it a shot!

Short but sweet. At first I wasn't sure how difficult it was going to be but the puzzle design really carried through -- and the music/aesthetic was a great vibe for a puzzle game. Really great entry!

Known Bug:
There is a bug where sometimes you hit a point where drawing doesn't deal damage anymore. 

We had trouble figuring out the cause and ran out of time before we could fix it, but we think it has to do with the DoodleSigil abilities. 

If you do get the bug and you are far into a run, we apologize! 

Pretty fun!

My usual gamedev partner has decided to bail on me for both our projects, so this looks like a nice jam to join to try and finish up what we had.

This one's a project we were working on very casually for about 3 months about being a barkeep serving monsters who'd eat you if your disguise fell off. Like Overcooked, but you have to be careful when you're exiting the kitchen to deliver food. The monsters were going to have different abilities and such, but given that I've got 60-hour-workweeks and am now doing gamedev  solo I'd settle for anything that's halfway decent.

Original prototype footage

Unity remake footage

Prototype link.