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Orb Weaver Games

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A member registered May 12, 2023 · View creator page →

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thanks! yeah def chose to prioritize the vibes over substantial gameplay lol. maybe i'll revisit and strengthen it

after the jam being over for awhile i remembered this game randomly and wanted to come back to it, just played all the levels again. i found myself redoing successful connections just so i could have a more elegant/optimized path. i really like the size of the spaces, it feels like the perfect balance of feeling free knowing there are multiple solutions and also feeling restricted and like you have to still be careful with all your moves and think ahead. i have never made any puzzle games so level designs like these are totally lost on me lol. nice job, i would be curious to know how you went about laying out the levels for this!

hey a shared dvd idea! i keep finding these, its so interesting to see a bunch of us using the same concept and doing different formats and mechanics for it. nice job with the ui and graphics and polish!

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omg, yet another shared dvd idea lol!  tbh once i got the fidget spinner i played with that and kept forgetting to play the game loll. enjoyed the memeing too 

omg we have the same dvd idea! and we both use streak combos lol. its a pretty hard game, but the tetris/pong fusion is a fun idea

fun concept, i enjoyed playing the betting game and the ways you can modify it. my favorite part is the sound design, it works really well. also not sure if i broke it or if it was a glitch but the exit door froze the controls and i couldn't get past that both in web and in windows. but overall great game and great atmosphere! 

fun take on the theme! i played it a couple times because i thought i missed something with the ending lol

fun idea, i like the aspect of pausing in your first life to give your next life enough time. the movement was a bit jumpy/hard to control sometimes and i did leave the level bounds a few times. but overall i like the levels!

fun artwork and game feel! it would be fun if the different enemies had differences in behavior or mechanics to make the progress through the game feel more consequential. cute game!