How much time for what, Johnny?
Orbiverse
Creator of
Recent community posts
Super awesome game, I had a lot of fun!
Also, I wish there was a way to disable that pausing effect when killing a bunch of special enemies. Not sure how to describe it, but I kept having this annoying thing where I'd defeat a big clump of enemies really fast and it kept pausing for dramatic effect between every kill. maybe it's lag, maybe it's on purpose.
Either way, not too big of a deal. Love the game!
Yeah you're right, I didn't fully read the instructions and assumed I'd be able to understand intuitively how to play. But, it seems you already know that's an issue. I'd say it'd probably be better to have some sort of step by step tutorial instead of "here's a wall of text that you need to read in order to understand how the game works". (and I know the feeling. I'm making an automation game like this too and playtesters just jump in with no regard for reading how to play. so instead, I opt to help them understand one digestible step at a time, not "everything at once" even if that would be easier)
Also, honestly now that I understand it better, it's actually a pretty awesome game. 5 stars!
This game is actually pretty awesome. Sure, the graphics aren't great and the general UI/UX is lackluster. BUT, that's not as important the as gameplay, which this is EXACTLY what I love in games! A bunch of resources to collect, complex crafting trees. Love it. And the shipment menu? Super cool idea.
Besides that, the gameplay is a little slow, which isn't always a bad thing if there's other things the play can do. But here, I found myself waiting around a lot. (and maybe there's no clear way to fix that in this game).
Also, I'm gonna be honest, I ended up using an autoclicker to get farther in the game. It was pretty fun! (and it's not a bad idea to nerf autoclickers by adding a 100ms debounce to getting resources)
Over all, super cool. 5 stars.


















