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Orbiverse

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A member registered Apr 21, 2021 · View creator page →

Creator of

Recent community posts

Yeah you're right, I didn't fully read the instructions and assumed I'd be able to understand intuitively how to play. But, it seems you already know that's an issue. I'd say it'd probably be better to have some sort of step by step tutorial instead of "here's a wall of text that you need to read in order to understand how the game works". (and I know the feeling. I'm making an automation game like this too and playtesters just jump in with no regard for reading how to play. so instead, I opt to help them understand one digestible step at a time, not "everything at once" even if that would be easier)

Also, honestly now that I understand it better, it's actually a pretty awesome game. 5 stars!

You weren't wrong, this is definitely minimalist and efficient... I LOVE IT! Super fun and simple game loop. I got to prestige score of 5000 in 10 minutes (no auto-clicker), which is where I stopped. But, definitely keep making more! 

Well, I played for a bit, had no clue what I was doing whatsoever, but had fun regardless. Cool game!

Pretty cool little game! Love the art style!

This game is actually pretty awesome. Sure, the graphics aren't great and the general UI/UX is lackluster. BUT, that's not as important the as gameplay, which this is EXACTLY what I love in games! A bunch of resources to collect, complex crafting trees. Love it. And the shipment menu? Super cool idea.

Besides that, the gameplay is a little slow, which isn't always a bad thing if there's other things the play can do. But here, I found myself waiting around a lot. (and maybe there's no clear way to fix that in this game).

Also, I'm gonna be honest, I ended up using an autoclicker to get farther in the game. It was pretty fun! (and it's not a bad idea to nerf autoclickers by adding a 100ms debounce to getting resources)

Over all, super cool. 5 stars.

I wish the gameplay was a little faster. But, overall nice game! And it's super cool that you're using your own engine. I've been using my own engine for my games, too!

I, in fact, am

by the way, this game has been sitting unreleased for like a year lol. Just now got around to finishing it up and releasing it. (along with an open world automation game that I have yet to release too)

Oh yeah, mana is the blue prestige currency. Its called mana in my other games, but I'm starting to use that star symbol now. Thanks for your feedback!

indeed

Yeah, thats a good idea actually lol

As someone who makes almost nothing but games about orbs... this is EPIC

I here a lot of BUZZ about that. But, I think it'll BEE ok

What's truly despicable is that the pollen stock market is down 40%. I gotta find some new flowers to bring me back into the green! Keep buzzing gang

Become one with the bee. Buzz buzz

Did you honestly just comment on your own game, then reply to your own comment acting like a different person? Bro, get a grip. >:(

Thanks! And I fixed it so it should work correctly now. I don't know why but that specific part has been buggy throughout development. 

Yooooo, me too! That's my favorite part!

I like the part where the orb collects the orb, honestly. Probably the best part about the game.

Thanks? I guess lol

The Idle Orbs are just too good

Guess *someone* doesn't like hamsters

Yeah, so goes the original game too. I couldn't think of bonus content then, nor now. So, at least the rest of the game is better.

For this game? Never. For future games... maybe some day

It says that it "is" a virus or that it "could be" one? I'm not sure how to make the application seem less suspicious to Windows, but I'll keep trying.

Ok, I fixed it (along with some other stuff).
Some people also complained about not understanding the Orb upgrades. They weren't "buggy", I just didn't explain them. So, I fixed that too, for anyone wondering.

(1 edit)

Yeah, I guess it's bugged. Interesting, you'd think I'd figure that out by now.

Edit: Fixed it!

Yeah it's busted lol

Game was invented before hampter :(

Yeah sorry. At the moment I can only compile on platforms that I have. (I have Linux and Windows, but no Mac/iOS)

I would build for Mac (and iPhone in the near future), but doing stuff with Apple just cost too much money.

Very fair, honestly.

I'll make a mobile Idle Orbs game, don't worry (:

thnks

LET'S GOOO. I beat it in 26:33! Beat that!!!

Huh, didn't know I had such dedicated fans. lol

Very good question... Um.... Sadly I have no answer lol

Pog

So I make money

Besides the GUI being kinda cramped, this game is pretty cool! I love the graphics!

(1 edit)

Wait, didn't I do that already?
Nevermind lol, I didn't. It's been so long since I've touched the game, but perhaps I'll get around to it.