Thank you very much for playing and nice feedback <3
Orange Team
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It seems you're Russian but if you're not just translate it via online translator 😅
Как проба пера - очень даже неплохо, но есть довольно много сторон, которые можно было бы улучшить. Деревья меняют свои запросы слишком стремительно, я только принес ему воду - уже нужно удобрение и т.п. Также не совсем понятно, в чем цель. Как я понял, есть какая-то финальная сцена, но лично я до нее так и не добрался (а набрав примерно 20 очков просто устаешь от однотипного геймплея). Если цель в набирании нужного количества очков, то стоило бы добавить это в счетчик, типа Score: 0/30.
Но в целом, задумка и интересная, так что просто продолжай развивать скиллы и обязательно будет получаться лучше!
Coder: Thank you for nice feedback and for playing. Tbh, there's no actual ending right now so technically you passed the game if you visited all 8 characters. I couldn't manage to add mechanics of checking all hidden quests or at least kind of a quest trackers in time. Also there's no hints how the game works so I understand it's confusing that you have no indicator of an ending.
P.S. If you're curious, the're problems that may (or may not - it's randomised in each playthrough) be in characters' stories. If you visit Butcher in a few replays even in this version, you may see that he may feed Good Old Dog with sausage and may not - it depends if he has enough meat in his shop. We'll add this kind of visual hints so in a best final replay you won't need to use artifact to get all of the problems solved (if you manage to find a right order of visiting characters) even if there will be all of the problems. So if you're catched by the story, stay tuned! We gonna make a post-jam complete version release in May-June.
Artist: Artstyle is like from a fairy tale, very charming. I like that you can pick different vases and rotate flowers. It's sad that you can't say which object is interactable. But we at least spotted a secret vase :) The game has a potential and it feels like you just had no time to make your idea bloom :(
Coder: The game itself is relaxing and cozy, I can feel spring vibes. We coudn't figure out what to do though, there was no hints how to unlock new dimensions or at least force flowers to grow on the floating islands. Playthrough lacks a progression and hints (but I'm sure if you would had more time, it wouldn't be a problem). Tech notes: Rotating buttons aren't really responsive (and the scissors button isn't an obvious choice for the rotation mechanics), it's not obvious that you can move flowers (maybe add a little axis with arrows?), the flowers in the done bouquettes reset their rotation on the scene update and the vases reset too.
If there would be a post-jam release version in the future, we'd play it :)
Спасибо за позитивный отзыв <3
Соре за отсутствие перевода, сюжет писался впопыхах в последний день, так что на перевод уже совершенно не оставалось времени :( И это при том, что кнопка перевода была добавлена чуть ли не в самом начале
Художница, кстати, полностью согласна, она тоже не понимает английский, поэтому до сих пор не может полноценно оценить плоды своих трудов :'(
Feeding ducks is great but... Don't wanna look like a smarty but bread actually is a bad food for ducks. I truly love ducks so just a quick reminder: please don't feed ducks with bread in real life. Pease, corn and crops are way better for them
And I've got a weird bug when the shop desappear for some reason. Can't even say how did I manage this, maybe accidentally scrolled to hard.
Overall, the game is great and cozy, I enjoyed.
Incredible game especially for dealing with sleeping aid. Visuals are immersive and pleasing, a lot of animations are truly admirable. A bit of a downside is that there is no ending or goal like growing a beautiful tulip for that Flower-Lady from the shop. It wasn't obvious that you can buy more pots (maybe add an outline like it was with other goods?). The music and vibes overall are relaxing and calming :3
Random reality shifts making the game way more challenging, it's a great feature. It's very clever to show a player how many points he has (rather than force to calculate it in mind).
It would be interesting to add some interactions between different types of objects, I mean the way it is right now, you supposed to form clusters of same-type objects. But the mechanics itself reminds cozy tabletop games and as a good tabletops, the game is very replayable.
The music is scary and disturbing... I wish I could say anything kinder but it's so mismatched that I can't.

Visuals are 12/10.
It's kind of sad that you can't satisfy the character's need. I was trying to buy the melancholy several times and it was sad that I simply can't find any flowers that has this property. And just to consider: if there would be any indicator if I satisfied a character, it would be a great reward. Composing bouquettes is a very relaxing and cozy but it sometimes I missed a feature of rotating/flipping long flowers.
A bee is a cutie <3

Artist: The artstyle is beuaiful and minimalistic in a cool manner. I love the character design. Animations are very satisfying. And the presentation page looks incredible, I'm in love <3
Coder: Controls are responsive, fishing mechanics is satisying. Quick notes:
- The score is continuing to grow even after the run ends
- The timer shows 1:60 after 2:00, so a game minute has one extra second
- It would be great to have a button like "End run" to see your final score and not to wait 1-2 minutes for timer to end
Overall, the game is entertaning and relaxing. We'd suggest to add any challenge or ways to lose e.g. crashing to an island (as a game over) or stucking in algaes (that slows your movement speed).
P.S. Coder is convinced the character is a bird, artist is convinced it's a gnome. We're curious, who's right lol?
Artist: Thanks for your compliments, this reactions is a huge reward for me! There are more arts that couldn't be included to the game due to coder's time issues so after jam ends in future updates and then in the release will be more character arts, backgrounds and a rewarding final art of the festival 😉
Coder: Thanks for the bug discoveries! It will be patched in the update after the jam ends ❤️ We'll consider how to treat the choices (tbh I had no time to code it properly so I just coded it at least somehow like with the text box).
Musician: Thank you for your warm words, it's a very big relief that not all the people plays with turned off sound 🧡
That's huge for us that you're catched and wait for the release :)
Artist: Thank you for so warm feedback! Your compare with vintage children's books is really close to the vibe I meant 💛
Coder: Thanks for the bug discovery, the first build was made in 1 hour before the deadline so there is a lot of unexpected bugs that wasn't causing any problems in the editor😅
By the way, about the dog, it was a dumb moment of realization when we read your comment. Actually, it's one single community dog called Good Old Dog that follows the protagonist and all villagers love to interact with this dog. But now we both can't unsee this horde of dog clones lol 😅 We'll include more clear introduction of this character in the intro :)

