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Oranger97

9
Posts
6
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2
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A member registered Jun 10, 2022 · View creator page →

Creator of

Recent community posts

I like that I'm able to view the archive from previous years. The backspacing over whatever was typed was a really fun moment.  The archive is very immersive, that there's both a past and a present in the story. Very polished. Very well done!

10/10. No notes. Why am I even competing.

I think it might be bugged? Some moving blocks didn't color their starting tile all the time. If you fix this or I'm doing something wrong, please let me know so I can play the game again, even after the jam! I like this kind of puzzle game.

That's good feedback! I'll add audio settings next time. Can I ask which levels felt like RNG?

I really enjoyed this game. If the counts on the left tracked remaining orbs for the round instead of total orbs, I could easily play this for the next hour.

I ended up playing this game for nearly 2 hours to win at every mode (Overworked was most difficult, kept losing to sleep).  The art, music, and mechanics all feel cohesive with the central idea of balancing life.  The card UI noise/scaling on hover + click sound is very satisfying. Solid use of the theme.

Did you take inspiration from any other games for the mechanics? I really like the stat trading.

I really love how incredibly well this takes something you experience in the world and expresses it through mechanics. I think this game will stick with me for a while.

Great concept, I feel like I'm actually chanting to stop the object!

It might be good to include the word by default. The optimal strategy was to just spam letters to get the hint as fast as possible instead of guessing what it was.

The music/sound effects fit the game incredibly well!

Oh what the heck, I didn't realize it was that much memory. That explains a lot. 

Glad you enjoyed the game!