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orangecvbn

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A member registered 4 days ago · View creator page →

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Sorry about the dog-water controls.

In this game jam version of the game, you are meant to press spacebar and then shift at almost the same exact time to carry the momentum of your jump to the saved position.

I'm working on making the controls better for after the game jam.

Thank you for your comment!

I really like the art/music/atmosphere, and the controls felt ok once I figured them out, but I did discover I could climb up walls before learning about the diagonal jump. 

The boss didn't feel too difficult once I got the pattern down, but I did not enjoy starting all the way from the beginning after each attempt.

Overall enjoyed the game, and I would be interested to see a more polished version with more content. 

I love the idea of stealing abilities from enemies and using them as your own. and the art/animation was cool

I have a few complaints though:

- long hallways and frequent dead ends make the game feel empty
- I got stuck in-between some tiles in a falling animation and had to reload. It was in one of the vertical areas leading to the upper left

My only gripe is that it is difficult to tell what is part of the background sometimes. Other than that, It was super fun! It felt very polished

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needs epilepsy warning for sure. edit: found the particle effects slider

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Waking up to see your comment put huge smile on my face, thank you for taking the time to give feedback! 

I feel blind to how difficult the game is when I already know the solutions. need playtesters, I guess

Super fun 10/10!

don't know if its intentional, but you are able to jump after teleporting due to coyote time, and then place another teleport point even higher.

also, yall stole my idea >:(