It's definitely something I'd love to add down the road , but for now I need to focus on making the core dom experience as good as it can be. Any sub content in this game will be completely optional though
Orane Pluto
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Thanks!
Yeah, the item system in this version of the game has quite a few issues. In the next update (the one currently in early access), I completely rebuilt the appearance system from scratch, so a lot of those problems should be gone.
That said, I wasn't aware of the specific problems you mentioned. I'll take a look and if they're easy to fix, I'll roll out a hotfix. Either way, they shouldn't be there in the next version of the game. Thanks for letting me know
Thank you for the honest feedback. I actually agree with you on most of your points and was already planning to implement them. I'll address the ones I have something to add, but the ones I don't mention I just still haven't had the time to do yet.
3) I don't plan on having you see a slave's skills when you pick them, to give some element of surprise and because it would be a little more realistic. When the aesthetic scores stops being random, the appearance of the slave will matter much more, so I'm fine with keeping skills a surprise.
5) Slaves will probably always cost a resource to maintain since they are forbidden from working in the world of the game. It also serves a game design purpose since I want to incentivize a playstyle more focused on having fewer slaves rather than turning it into a numbers game (it's not the case at the moment as you said but it will be counterbalanced in the future).
7) Pregnancy is definitely planned and I was planning on doing the citizen approach you mentioned.
8) Yeah, freeing a slave with some money will probably give you a little reputation as a "good guy," but it probably will never be advantageous in a gameplay sense. It's there mostly for players who enjoy roleplaying. Your idea of an event where you run into your ex-slave is great! I'll definitely do something like that.
You're definitely right about the bulk selling strategy being a problem at the moment. I plan on countering this by having you "break" villagers to make them accept and enjoy slavery. Also having characters be able to get injuries, so that you'll have to invest in recovering the health of a good amount of the slaves you get in bandit camps. Of course, both injuried and unbroken slaves will be worth drastically less money
Thanks! I'm glad to hear that.
I’m planning on having some situations like that, but you would have to choose an option like "submit" instead of "flee" after a defeat, since I’m avoiding any non-optional “sub” content in the game.
I really like your idea of having your group be the one to free you, I hadn’t thought of that
Good point about being able to inspect slaves when choosing them. For some reason I hadn’t thought of enabling that but it makes a lot of sense.
I love your idea about village hospitality. I’ll definitely add something along those lines once relationships with villages are implemented and the wasteland becomes more dangerous.
Thank you very much for the feedback! Most of the other items are already in the plans, but it’s really helpful to know which features have the most interest so I can prioritize them
Yeah, there will definitely be a comprehensive relationship system and different approaches to train slaves. That said, the question of whether to have characters have a sexual orientation is still open in the game's design. I'm still weighing the pros and cons and both choices to be honest.
Slave breeding is a important part of the plan too, but I’m still working out exactly how it will function within the game world. One of the biggest questions is whether it should be possible for someone to be born into slavery. In the long term, I want players to be able to build a city near their fortress where their children can live. Maybe some of them could eventually become your slaves, either through their life choices or your sabotage. I'm still figuring it out this part of the game.
I also love the idea of having a playable heir and eventually continuing the game through them. It’s too early to say for sure if that’ll be possible, but it would be definitely interesting.
Your relationship with the city’s upper classes will be a key part of the game. I really want there to be intrigue, power plays, and options like taking nobles as slaves, forming romantic relationships, and becoming their dom or sub. I hadn’t considered invading nations before but I love that idea, it could be great late-game content!
I really appreciate your interest in the game and the great suggestions. I’ll keep them in mind and would love to hear if you have any additional thoughts!
Thank you so much! I’m really glad you’re enjoying the game.
At this stage, I unfortunately can't offer save compatibility between versions as every update so far have made structural changes to the game’s systems and data. That said, as development progresses save-breaking updates will happen less often until they are no longer necessary. That's one of the reasons I try to keep grind to a minimum, if you know what you're doing you can make a lot of money really early in the game.
Honestly, all the things you mentioned are in the plans. The only reason I haven't implemented many of these yet is because of limitations in the current character appearance system, but I’m already working on a new one that will enable all these features and many more
Yeah, foot worship content is definitely a must. Honestly, the only reason I haven’t implemented it yet is because the default foot model isn’t great hahaha but I’ve been working on a replacement.
I’m also planning to add a reward and punishment system eventually. But even before that, I think I'll include a scene where you can give oral to your slave in one of the next updates.
I love your ideas for mission! I really want to have something like that down the line. The pole punishment is great too.
Thanks so much for the suggestions! I’ll definitely keep them in mind.
Thanks for the kind words!
Unfortunately there are no plans for something like this at the moment. My current goal is creating a satisfying dominant experience.
One related feature I plan to add is that if you lose a fight to another domitor/domitress, you’ll have the option to become their submissive. However you won't fully become a slave, you’ll still keep your role beyond having a findom kind of relationship and some sub scenes.
That being said, I’d love to eventually create a different game mode or spin-off where you play as a commoner in the wasteland who can be enslaved. However, there’s still a lot of work to be done on the Dom Mode before I can make any promises about that.
At the moment, I don’t have any plans for a sci-fi game. This project already takes up all of my work time outside of my day job. That said, I’m designing the game system to be quite setting-agnostic, so theoretically a sci-fi spin-off could be possible if I have the time and there’s enough interest in it.
