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A member registered Feb 23, 2019

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The large circular bullets Orobas shoots out directed at the player during phases 1&3 were the only time I felt like the hitbox was actually a bit larger than the sprite. Everything else was more or less me feeling that it was odd that everything was as it looked. While on bullets I just remembered that the start of Sarcoph's final phase is awkward. It's probably just a matter of transition though because even though the saws spawn in instantly and start orbiting around I think at least their hitboxes don't come in for a while (until they start spinning?).

The only instance of being confused at the height of things I think was the area with the 3 stalls and the treasure chest, and it was when trying to jump to the outer walls. This was only because the path from the treasure chest felt like it was leading somewhere so I tried for a while. Everywhere else it was fine, just think it could read a little better.

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Stats were 2 hours 30 minutes, 1 death to flower, 25 to Sarcoph, 50 to Orobas. I played on Intended without the august attire and without using the hourglass. 

I liked the patterns and around where the challenge was at, but I think either the player's hurtbox or the projectile hitboxes are too large. I may be spoiled by most shmups having the hitboxes for bullets be much smaller than their sprites, but it doesn't feel right to me to get hit like this (closest frame I could grab from test recording):

Other small stuff: Sometimes difficult to tell exactly how tall something is. I don't think that the game tells you that the hourglass boosts attack outside of Orobas' quiz (maybe this is apparent with use, maybe it's not significant to be anything more than trivia, I wouldn't be a good judge). Last phase of flower causes frame drops. It would be nice to be able to refight bosses.

Humor and dialogue were good, movement and interacting with everything is very smooth without any jank. It's fun and I liked it.

Game crashes immediately after title screen. Tried both win64 and 32.


lib/erogodic.lua:0: Error executing script: script/special/introduction.lua:0: attempt to index global 'ui' (a nil value)


[C]: in function 'error'
lib/erogodic.lua: in function 'next'
scene/game/cutscene.lua: in function '_processNodesWhileReady'
scene/game/cutscene.lua: in function 'update'
scene/game/game.lua: in function 'update'
main.lua: in function 'update'
main.lua: in function <main.lua:0>
[C]: in function 'xpcall'