Found a silly bug: if you choose neither of these options but click > instead, you'll be able to move freely and exit the location (it works everywhere when you have to choose "yes" or "no".
Optimist237
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Hello, dear developer. Great update as always. Aside from bugs, mentioned by the other people (haven't faced any of them myself), I have several questions.
1) Have you thought about making a Discord server?
2) Will there ever be a location with poison/aphrodisiac fumes which slowly make Syahata lose health/fill the lust bar? That comes with a time-based gas mask, to which the player will have to seek filters.
3) Some enemies (well, most of them) have their bodies lying around after Syahata kills them. That got me thinking (props to "The adventures of Kincaid"): what if enemies that were killed with a broom wouldn't be actually killed but knocked unconscious? So Syahata could "have fun" with them, like the protagonist in Kincaid does. If it is not implemented into this game, then it's just a food for your thoughts.
Thanks for reading all that and have a great day! :)
Maybe I am the only one, but that little "tk" at the end of choosing sound in menu is so annoying, I know one could just ignore, but the more you try doing so, the more you start hearing it...
P.s. Encountered a bug: placed a wire trap on the second middle red field and used Knight's skill that pushes 1 enemy back (red arrow with three dark red dots), then I couldn't do anything, it just froze in that state, opening and closing the map didn't help.
Sooo, I've done 5 runs and completed only 1 one them which means it's doable. Hard, but doable. The waves are completely RNG based: sometimes the game keeps throwing 3 lines of enemies each waves and sometimes it just doesn't spawn them at all for 3 waves in a row. And I haven't completely figured it out whether certain enemies appear on certain locations or it's just a bad luck. Overall, the game has a great potential as well as it needs improvement. Hoping that it won't be abandoned :)
Hello, I've been toying with game for a bit and I've come up with a few recommendations:
- Regarding the newly added Boss game over screen, via settings let the player choose whether they want to see prolapse/peeing/egg infestation/bestiality, because some people may not like it.
- Slightly increase reloading speed or let the player move slowly while reloading to avoid difficult situation when you're being chased.
- Dodge ability: rolling forward (if the player is moving forward) or dashing back (if the player stands still) to avoid being hit with a certain cooldown.
- Allow player to pick up reloaded magazines if they have bullets remaining in them, because there were situations when I missclicked the button and reloaded almost full magazine.
- Clothes damage: when taken a certain amount of damage your clothes will be slightly ripped, severely ripped or completely destroyed.
That is all considering for now, waiting for your response :)
Hello! I'd like to comment on the russian translation. Despite being decent, made by Google Translate, it still has some major mistakes and/or some part of the game were translated wrong or weren't translated at all. I understand that you're not looking for help right now, but if it happens that you'll be looking for an interpreter, I could help! (B2, beginner C1 level, has already been doing this for some time.) For free, of course. Looking forward to hearing from you!
Now I see it. I also came to conclusion that it doesn't worth to check Freddy at all because she moves 5 times with 85-90 seconds delay starting from Night 3 up to 6th. So Foxy is the only problem but she also has a 14-15 seconds delay if you find Booty cove empty. You can also quick react to her footsteps and close the door right at the moment of her running, not checking additional camera.
Does Foxy come with a delay? Because in the original game there's a 20 seconds delay if you find her cove empty. I also find Bonnie the most unfair one because you can't tell whether she left or still behind the door, as there's no sign of her presence when the door's closed (no shadow on the wall if lights on). But the dude above was right about following the original 4/20 strategy. Maybe there'll be fixes in next update?