The game isn't configured for mobile platforms using Android or iOS, so it will not be playable.
Open Late Games
Creator of
Recent community posts
You can check it out on Steam here: https://store.steampowered.com/app/2423070/Speakeasy/
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Speakeasy isn't set up to automatically issue Steam keys with a purchase on itch, but send a message and one can be sent to you! https://openlategames.com/contact/
December 10, 2024
A new version of SPEAKEASY: LAST CALL is available to download, featuring a bug fix and minor updates.
SPEAKEASY: LAST CALL VERSION 1.1 Release notes:
- Fixed bug in "Painting Memories" story where one line used the default main character name in error instead of the custom character name
- Added "Back" button to the "Stories" menu screen
- Updated "Back" button in the "Credits" screen
- Added version number information to the "Settings" screen
Open Late Games was extremely fortunate to have a successful Kickstarter that was able to fund the original Speakeasy game, which allowed us to offer features like CGs and some MC customization. With that funding, we were also able to release the game to players at a much lower price than would have been possible otherwise. Indies have a pretty special relationship with the players because often the more support that's received while crowdfunding, the more we can offer in turn.
Open Late Games hires artists and programmers who are not part of the studio. To provide fair wages for their work, it takes a lot of balancing to stay in budget and make sure the game can still be offered at a reasonable price to players. Speakeasy: Last Call was developed without any additional crowdfunding, only relying on the awesome support of Patreon members to help finance the creation of new sprite artwork and hiring skilled programmers. I'm proud of what we were able to accomplish and it was a fun journey writing the final stories for Silas, Will, Dahlia, Milo, Maxim, Nika, Vincent, and little Momo.
And thanks for the bug report! I'll look into it for the upcoming patch for any bugs that are found.
ANNOUNCEMENT: SPEAKEASY V2.0 IN DEVELOPMENT
To remedy issues that some players are experiencing with the current game engine, Speakeasy is receiving a port to a new engine. To learn more about it, check out the devlog here: https://openlategames.itch.io/speakeasy/devlog/739788/speakeasy-v20-in-developme...
Update! Open Late Games is currently working on a port of Speakeasy to correct this issue that some players are experiencing. To learn more about it, check out the post here: https://openlategames.itch.io/speakeasy/devlog/739788/speakeasy-v20-in-developme...
Thanks for reaching out! A bug report was received earlier this week on this exact issue for the Mac version, so there's a fix currently in the works. Hoping to have that ready for release in the next couple days, so there will be a new file for you to download on itch soon. If you'd like an email reminder when the new file is available, you can send a support ticket here: https://openlategames.com/contact/
SPEAKEASY V1.2: Issue with SFW & NSFW Selection
A couple players have experienced an issue with Windows V1.2 where the game doesn't play the NSFW version when selected. To troubleshoot this, you can try to delete the game and .zip file, then download it again from your itch.io library to see if it runs normally.
If not, V1.1 has been added back to the downloadable files list included with your purchase. This is the launch version that only contains the NSFW content.
Nope! The Steam version should allow you to select between "NSFW Off" and "NSFW On" at the start of a new game.
Depending on the route, the NSFW content might happen later in the story than others, like Dahlia and Will. You'll know you're in NSFW mode once the 2nd CG pops up in every route after the first kiss. SFW mode will only have the kiss CGs.

