don't know if it's possible, but maybe the mouse could stay inbounds
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i like the idea!
a double jump would be nice for the high platforms!
I think a camera, that will not center the hero would fit (so you have to move a little bit into the direction before the camera is following)
I'm really sorry for Merock that his shield is so boring :P
First I was like: What should I do here? I guess collection coins. YEAH! You collected all coins! Nice music! nice animations of merock, just missing the die animation. He "walks" a little bit slow in my opinion. Also that game was "lagging" don't know why.
Had a bit of a Problem because I am using a 16:10 monitor, I couln't see everything of the UI :/. The game itself was a success. With some enemies it was difficult to find out if it was normal damage or more critical. I like the music of the game. There's something calming about it.
Your game was a challenge in the beginning. After understooding the game mechanics it went right off! But I still had problems to recognize the colors, even though I have no color weakness.
It was not that difficult because it was more trial end error instead of knowing what I was doing.
It would get harder if you had more interactives with no impact on the puzzle, like more doors you could open or more furniture you could inspect.
EDIT: Yeah I finished the game