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onovich

46
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A member registered Apr 29, 2019 · View creator page →

Creator of

Recent community posts

cool game

The mushroom launched me up here, and now I'm stuck—can't get down, lol. By the way, adding coyote jump and input buffering would make the jumping feel way better!

Haha, now I'm stuck on this level. I kinda have an idea, but I'm always just a little short.

Ohhhh I get it now!!!! Okay, I passed this level.

I'm stuck here and can't progress. How did you get past this part? In the earlier similar section, I knew there was a hidden fly, but in this one, I couldn't find it. I have no idea how to make the frog move aside.

cool game, I like it

cool

since "content" is a string, how should I do to export a png file?

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!

Here's the update link:

https://umbra-onovich.itch.io/flow

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!

Here's the update link:

https://umbra-onovich.itch.io/flow

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!

Here's the update link:

https://umbra-onovich.itch.io/flow

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!

Here's the update link:

https://umbra-onovich.itch.io/flow

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!

Here's the update link:

https://umbra-onovich.itch.io/flow

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!

Here's the update link:

https://umbra-onovich.itch.io/flow

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game!

Here's the update link:

https://umbra-onovich.itch.io/flow

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!

Here's the update link:

https://umbra-onovich.itch.io/flow

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!

Here's the update link:

https://umbra-onovich.itch.io/flow

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!

Here's the update link:

https://umbra-onovich.itch.io/flow

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!

Here's the update link:

https://umbra-onovich.itch.io/flow

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!

Here's the update link:

https://umbra-onovich.itch.io/flow

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!

Here's the update link:

https://umbra-onovich.itch.io/flow

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!

Here's the update link:

https://umbra-onovich.itch.io/flow

Since the voting has ended, I can update this game now. Optimized the operation experience of the space button to make it more rhythmic. Added sound effects. After the algorithm is optimized, FLOWs no longer slows down to a standstill. Reduced the difficulty of opening doors and capturing Flows. But It is still a simple DEMO,and there is no increase in the number of levels, I would not promise the future update of this work. In future time, I may consider expanding it into a complete game, or maybe not, It depends.The greater possibility is that I will use the gains gained in this game into my next game. In short, thank you for playing this game, and thank you for your suggestions!

Here's the update link:

https://umbra-onovich.itch.io/flow

(1 edit)

Thanks, I've made an improved edition with some defects fixed ,which hasn't  been permitted to update now. I'll upload it to itch when the Game Jam ends.

Thanks, I've made an improved edition with some defects fixed ,which hasn't  been permitted to update now. I'll upload it to itch when the Game Jam is end.

thx :)

(2 edits)

Thanks, I've made an improved edition with some defects fixed ,which hasn't  been permitted to update now. I'll upload it to itch when the Game Jam ends.

(2 edits)

Thanks, I've made an improved edition with some defects fixed ,which hasn't  been permitted to update now. I'll upload it to itch when the Game Jam ends.

Good news. Working overtime for 48 hours optimizes most of the problems mentioned by everyone. I am looking forward to your feeling of playing my new version, but I regret that now I can’t post a link to it. I will update it in time after the Game Jam.

Good news. Working overtime for 48 hours optimizes most of the problems mentioned by everyone. I am looking forward to your feeling of playing my new version, but I regret that now I can’t post a link to it. I will update it in time after the Game Jam.

it is good

Sorry for misreading! I'm so stupid

The visuals and interactions are really cool. Curious how to further explore its gameplay.

Good game! But I couldn't pass this level. Although I pressed the command key, nothing happened. Not sure if I understood the gameplay.  OSX by the way.

Nice game, highly integrated with the theme. The visual style looks juicy and the characters are cute. Very interested in the rendering method used.

It has nothing to do with technical difficulty. What I like is the aesthetics embodied in the game as a work, and the ability to organize stylized elements.

Looking forward to the tutorial. I also like the effect of the imitation monitor screen.

Good game , with mature technique and visual language. This is what game I'd like to pay for on Steam.The graphics and interaction design are excellent. I like this minimalist style with fluorescent light and the screen texture that imitates the old-fashioned monitor. According to the levels, it already shows a high degree of completion and completeness. The gameplay is enlightening, which gives people a lot of imagination for the further deepening of the game. It is the best GMTK game I played today.As a 48-hour game, I hope it gets the attention it deserves.

I will keep to  follow it. I  playered it in a borrowed PC for a while, so I haven't experented the whole levels. If there will be a Mac version, it would be great.

Thanks for suggestion!  Making the player focus on movement and prediction  the enemy flow is  quite a  good idea. I will think about it and try to improve. When my girlfriend played this game, she made the same mistake by holding the space, so there is indeed something confusing in game guidance or interaction design.

I should improve the game so that you can see the next battle level, it would be more interesting. One trick is to press again and again after the level loaded, so that all the FLOWs can be attracted as quickly as possible.